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Sound examples for the modular synthesizer

All 84 examples from the ModuloOne library to read, each with its note: what it shows, what to try with it and how it is built from modules and cables. First comes the beginner’s course, where you patch the cables yourself. “Open in the generator” loads an example onto the canvas, to listen to and build on.

Basic course

Twelve lessons where you patch the cables yourself. Part 1 goes in seven steps from the first tone through filter, envelope, sequencer and LFO to echo and reverb, each lesson starting with the solution of the previous one. Part 2 shows the remaining modules in five standalone lessons.

Lesson 1: A tone

Open in the generator Modules: Oscillator, Oscilloscope

New in this lesson

An oscillator produces a tone. You only hear it once a cable connects it to Main Out. The oscilloscope shows what its waveform looks like.

Tasks

  1. If audio is still off, click “Start audio” at the top. Then drag from the oscillator’s output OUT to the input IN of Main Out (on a phone: tap OUT first, then IN). The cable is in place and a steady tone sounds.
  2. Add a second cable from the same OUT to the oscilloscope’s IN. One output may feed as many inputs as you like.
  3. Turn the frequency, then step through the waveforms. With “Pulse”, also turn the pulse width: the sound gets thinner and the pulse narrows on the oscilloscope.

If it stays silent

Is audio running (button at the top)? Is the cable plugged into IN of Main Out? Click a wrong cable to remove it.

Next

In the library under “Basic course”: lesson 2 sends the tone through a filter.

Lesson 2: Filter

Open in the generator Modules: Oscillator, Noise, Filter, Oscilloscope

New in this lesson

A filter takes frequencies away from a sound. The lowpass lets the low ones through, so the sound gets darker. What lesson 1 produced is already patched; the filter and the noise are still free.

Tasks

  1. Click the cable from the oscillator to Main Out to remove it. Then connect OUT of the oscillator to IN of the filter, and OUT of the filter to IN of Main Out.
  2. Slowly turn the cutoff down: the sound gets darker. The oscilloscope still shows the sawtooth before the filter, Main Out the wave after it: it becomes rounder. Then set resonance to 10, and the cutoff whistles.
  3. Noise instead of the oscillator: click the cable from the oscillator to the filter, connect OUT of the noise to IN of the filter. Through the lowpass it sounds like surf. Then set type bandpass, resonance 1, and slowly turn the cutoff: wind. It is quieter because only a narrow band gets through.

If it stays silent

Is there a cable into Main Out at the end of the chain? With the cutoff all the way down, the lowpass lets hardly anything through.

Next

Lesson 3: notes with a beginning and an end.

Lesson 3: Envelope and VCA

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Keyboard, Envelope (ADSR), Oscilloscope

New in this lesson

The keyboard gives the oscillator its pitch (NOTE). The tone still sounds without a break: the VCA lets it through as long as nothing is plugged into its MOD. An envelope opens and closes it on every key press.

Tasks

  1. Connect GATE of the keyboard to START of the envelope, and MOD of the envelope to MOD of the VCA. Now it only sounds while a key is held (mouse or computer keyboard).
  2. Attack to 1 s: the note swells. Sustain 0 and release 0.1 s: plucked. Release 2 s: it rings on.
  3. Click the cable to the oscilloscope and patch it again from MOD of the envelope: while you play it shows the envelope’s shape. Finally, also connect MOD of the envelope to MOD of the filter: every note starts brighter.

How it works

GATE is open as long as the key is held. The envelope then rises (attack), falls to sustain (decay) and fades after you let go (release).

Next

Lesson 4: the sequencer plays by itself.

Lesson 4: Sequencer

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Step sequencer, Envelope (ADSR), Oscilloscope

New in this lesson

A step sequencer plays instead of the keyboard. It runs through its steps in tempo and sends NOTE and GATE on every active step. Envelope, VCA and filter are patched as at the end of lesson 3.

Tasks

  1. Connect NOTE of the sequencer to IN of the oscillator, and GATE to START of the envelope.
  2. Click steps to switch them on and off. Drag or use the mouse wheel over a step to change its pitch. Turn the BPM.
  3. The scale is set to minor pentatonic: “Roll” invents new notes that fit together. Then set legato on and glide to 0.15 s: consecutive steps become one note that slides from pitch to pitch.

If it stays silent

Without a cable at GATE the envelope never starts, so the VCA stays closed.

Next

Lesson 5: an LFO turns the knobs.

Lesson 5: LFO

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), LFO, Step sequencer, Envelope (ADSR), Oscilloscope

New in this lesson

An LFO oscillates so slowly that you do not hear it as a tone. Instead it turns knobs. The oscillator is now set to pulse, and the oscilloscope shows its wave again.

Tasks

  1. Connect MOD of the LFO to PWM of the oscillator: the pulse width wanders and the sound floats. On the oscilloscope the pulse gets wider and narrower.
  2. Also connect MOD of the LFO to MOD of the filter: the cutoff moves along, and the marker at the cutoff slider shows how far. Set the LFO frequency to 4 Hz: the wandering turns into a flutter.
  3. A third cable to IN of the oscillator, frequency 5 Hz, depth 3 %: vibrato. Pulse width and cutoff now hardly move, because an LFO has one depth for all its targets. For both, use a second LFO.

Next

Lesson 6: echo, left and right.

Lesson 6: Stereo echo

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Delay (echo), LFO, Step sequencer, Envelope (ADSR), Oscilloscope

New in this lesson

A mixer combines two signals and places each one between left and right (pan). A delay repeats what goes into it. Best with headphones.

Tasks

  1. Click the cable from the VCA to Main Out. Then connect OUT of the VCA to A of the mixer, and OUT of the mixer to IN of Main Out.
  2. Also connect OUT of the VCA to IN of the delay, and OUT of the delay to B of the mixer. Pan A to L 60, pan B to R 60: the echo answers from the other side. The delay is set to 100 % mix, so it only outputs the repeats.
  3. Autopan: also connect MOD of the LFO to MOD of the mixer and set pan A to M. Input A slowly wanders between left and right.

Next

Lesson 7: space and chance.

Lesson 7: Space and chance

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Delay (echo), Reverb, LFO, Step sequencer, Envelope (ADSR), Sample & Hold, Oscilloscope

New in this lesson

Reverb places the sound in a room. Sample & hold picks a random value on every trigger and holds it until the next one.

Tasks

  1. Click the cable from the mixer to Main Out. Connect OUT of the mixer to IN of the reverb, and OUT of the reverb to IN of Main Out. Set the decay to 5 s: the small room becomes a hall.
  2. Also connect GATE of the sequencer to TRIG of sample & hold, and MOD of sample & hold to MOD of the filter: every step sounds differently bright. Turn the range.
  3. Save the patch under “My patches”. It stays in this browser.

Where to go from here

Use “Clear canvas” at the top and build your own, browse the library, or carry on with part 2 of the basic course: it shows modules that are still missing here.

Part 2, lesson 1: Distortion

Open in the generator Modules: Oscillator, Distortion, Oscilloscope

New in this lesson

Part 2 shows the modules the first part leaves out, each lesson with a small patch of its own. A distortion bends the wave, and every bend brings overtones. A sine shows this best because it has none itself. The oscilloscope “Osc” shows it before the distortion.

Tasks

  1. Click the cable from the oscillator to Main Out to remove it. Then connect OUT of the oscillator to IN of the distortion, and OUT of the distortion to IN of Main Out and to IN of the oscilloscope “Dist”. Slowly turn drive to 100: in “Dist” the crests flatten, and step by step the sine turns into a square.
  2. Click the display in Main Out until it says “Spectrum”. Set drive to 0: next to the tall peak of the fundamental there is only a small one. Back to 100: to the right of it a whole row grows, the overtones.
  3. Set type to fold and slowly turn drive from 0 to 100: the crests first get a dent, then fold over several times, and a group of overtones stands as high as the fundamental. Then set type to steps, again from 0 to 100: the wave turns into a staircase that gets coarser and coarser. In the spectrum peaks appear that belong to no overtone, some even to the left of the fundamental.

How it works

Saturation squeezes the crests of the wave, fold folds them back, steps holds every value for a moment. The distortion evens out the loudness by itself. How strongly it acts also depends on how loud the sound arrives.

Next

Part 2, lesson 2: the ring modulator multiplies two sounds.

Part 2, lesson 2: Ring modulator

Open in the generator Modules: Oscillator, Ring modulator, Oscilloscope

New in this lesson

The ring modulator multiplies two sounds. If the second one is very slow, only the volume of the first one wavers; if it is fast, new tones appear. You hear oscillator “A”. Oscillator “B” is set to 20 Hz and transposed down two octaves, so it swings five times per second.

Tasks

  1. Click the cable from “A” to Main Out to remove it. Then connect OUT of “A” to A of the ring modulator, OUT of “B” to B, and OUT of the ring modulator to IN of Main Out and to IN of the oscilloscope. The tone flutters, and on the oscilloscope the wave swells and shrinks: ten times per second, twice per cycle of “B”.
  2. Click the display in Main Out until it says “Spectrum”: one peak. Slowly turn transpose on “B” to 0: the flutter speeds up and turns into a buzz, and the peak splits. Then slowly turn frequency on “B” to 100: the two peaks move apart, and the buzz becomes two tones. The tone of “A” would lie in between; it is missing. Set amount on the ring modulator to 50: its peak is back. Return to 100.
  3. Set waveform on “A” to sawtooth and frequency on “B” to 440: the spectrum shows an orderly row again, as for a single tone, and the oscilloscope shows a steady, repeating pattern. Then set frequency on “B” to 300: the peaks stand irregularly, the lowest far to the left, and on the oscilloscope nothing repeats any more, the picture stays restless. The tones no longer fit together; this is how bell and metal sounds are made.

How it works

“B” turns the volume of “A” up and down, through zero. When that happens fast enough, the ear hears two new tones instead of the tone of “A”: its frequency minus and plus that of “B”, here 220 − 100 = 120 Hz and 220 + 100 = 320 Hz. If “A” has overtones, each of them becomes such a pair.

If it stays silent

At amount 100 the ring modulator stays silent as long as nothing arrives at B.

Next

Part 2, lesson 3: the mod mixer blends and shifts control signals.

Part 2, lesson 3: Mod mixer

Open in the generator Modules: Oscillator, Filter, LFO, Mod mixer, Oscilloscope

New in this lesson

In lesson 5 an LFO had one depth for all its targets. The mod mixer sits between source and target: it weakens a control signal, inverts it, shifts it and adds a second one. You hear a sawtooth behind a filter whose cutoff the LFO “Slow” pushes up and down.

Tasks

  1. Click the cable from “Slow” to the filter to remove it. Then connect MOD of “Slow” to A of the mod mixer, and MOD of the mod mixer to MOD of the filter and to IN of the oscilloscope. It sounds as before, and the oscilloscope draws the curve of the LFO. Slowly turn amount A to 30: the curve flattens and the cutoff travels less far; the marker at the cutoff slider shows it. The depth on the LFO stays as it is. Return to 100.
  2. Connect MOD of “Fast” to B of the mod mixer: a fast curve rides on the slow one, and the cutoff trembles as it travels. Set amount B to 100: the trembling is as wide as the travelling. Set it to 0: it is gone.
  3. Set waveform on “Slow” to sawtooth: the curve rises steadily and drops with a jump. Set amount A to −100: it is upside down, the cutoff jumps up and sinks slowly. Set offset to 50: the whole curve moves up, and the cutoff stays higher. Set offset to 100: the curve is cut off at the top.

How it works

The mod mixer calculates amount A times signal A plus amount B times signal B plus offset. A negative amount inverts the signal. It puts out at most as much as a single source at full depth; whatever goes beyond is cut off. With a mod mixer in front of a target, that target gets its own strength, even if the same LFO is plugged in elsewhere too.

Next

Part 2, lesson 4: the clock sets the tempo for sequencer and envelope.

Part 2, lesson 4: Clock

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Step sequencer, Clock, Envelope (ADSR), Oscilloscope

New in this lesson

The clock is a timekeeper without notes: it sends a pulse on every sixteenth (CLOCK) and only every nth one at two dividers (÷A and ÷B). You hear the voice from lesson 4. The sequencer still runs on its own clock at 90 BPM, its GATE triggers the envelope; the oscilloscope draws it.

Tasks

  1. Connect CLOCK of the clock to SYNC of the sequencer: the melody runs faster, at the clock’s 120 BPM. The BPM slider on the sequencer is greyed out, its tempo now comes from outside. Turn BPM on the clock, then back to 120.
  2. Connect ÷A of the clock to SYNC; the new cable replaces the old one. The sequencer now advances only on every fourth sixteenth, that is in quarter notes, in step with the lamp on the clock. Divider A to ÷2: eighth notes. To ÷3: the notes change across the lamp. Back to ÷4.
  3. Click the cable from GATE to the envelope, it disappears: silence. Then connect CLOCK of the clock to START of the envelope: it triggers on every sixteenth, each note of the melody sounds four times. Swing to 66: every second sixteenth comes later, the rhythm sways; in the oscilloscope the spikes move together in pairs.

How it works

A sequencer with a cable at SYNC advances one step on every pulse, an envelope triggers on every pulse. If several sequencers and envelopes hang on the same clock, they stay together, even when the tempo changes. ÷B works like ÷A; two different dividers against each other make a polyrhythm.

If it stays silent

Without a cable at START the envelope never triggers. It needs GATE of the sequencer there, or an output of the clock.

Next

Part 2, lesson 5: randomness from the sequencer and from sample & hold.

Part 2, lesson 5: Randomness

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Step sequencer, Envelope (ADSR), Sample & Hold, Oscilloscope

New in this lesson

Randomness comes from two sources here. The Random slider on the sequencer makes steps drop out. Sample & hold picks a random value on every pulse at TRIG and holds it until the next one; lesson 7 showed it on the filter. You hear the melody from the previous lesson.

Tasks

  1. Random on the sequencer to 30: about every third note drops out, in a different place on every pass. The running light keeps going, on a dropped step it is dashed. To 100: silence. Back to 30.
  2. Also connect GATE of the sequencer to TRIG of sample & hold, and MOD of sample & hold to MOD of the filter and to IN of the oscilloscope: every note sounds differently bright, the oscilloscope draws a staircase. When a note drops out, the stair stays where it is. Then click the cable at TRIG, it disappears, and connect CLOCK of the sequencer to TRIG: now every step brings a new stair, the dropped ones too.
  3. Smooth to 0.1: the value no longer jumps, it runs to the new one in a curve. To 0.5: the staircase becomes a wandering line, the brightness sways gently. The swings have become smaller; Range to 100 makes them larger again.

How it works

GATE only sends a pulse when a note plays, CLOCK on every step. Sample & hold picks values between minus and plus Range; at the filter they push the cutoff down or up. With Smooth the value glides to the new one. If the next pulse comes before it gets there, it glides on from where it is.

Where to go from here

That was the last lesson of the basic course. Use “Clear canvas” at the top and build your own, or browse the library: every example has a note with things to try. “Random melody” and “Filter on the clock” show more randomness.

Back to top

Interactive

Instruments to play on the computer keyboard or on the screen.

Harpsichord

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Reverb, Keyboard, Envelope (ADSR)

What it shows

A harpsichord in two octaves: its strings are plucked, not struck. That sounds thin, bright and pointed, and every note begins with a short pluck. Two registers can be switched on and off as on the real instrument.

The keyboard plays one note at a time and without touch sensitivity. That fits here: on a real harpsichord, too, every key sounds equally loud, no matter how hard you press.

Things to try

  • Press “Start audio” at the top, then play on your computer keyboard, ideally short, sparkling notes.
  • Set level B of the mixer to 0: only the 8′ register remains, the sound turns slimmer and quieter.
  • Set the cutoff of the lowpass to 800: this sounds like the lute stop, a strip of felt that damps the strings.
  • Set the cutoff of the highpass to 20: the body comes back, and the harpsichord sounds almost like a piano.
  • Set the decay of envelope “Filter” to 1: the pluck turns into a long wah.

How it works

NOTE goes to two sawtooth oscillators, one on the note and one an octave higher. The mixer combines them, the highpass makes them thin. GATE starts two envelopes: a very short one opens the lowpass for the pluck, the other lets the volume fade. Release is the damper when you let go.

Two registers

A harpsichord has several strings for each key; each row is called a register or choir. The names come from the organ: 8′ (eight foot) sounds at the pitch you play, 4′ one octave higher.

Here each register is a sawtooth, and the mixer is the stop: level A for 8′, level B for 4′. The 4′ is detuned by 4 cents, because two choirs of strings are never tuned exactly alike.

Since the harpsichord knows no touch sensitivity, adding registers used to be the way to play loud and soft: whole sections change their strength at once, which is called terraced dynamics.

Electric piano with tremolo

Open in the generator Modules: Oscillator, Amplifier (VCA), Reverb, LFO, Keyboard, Envelope (ADSR), Mod mixer

What it shows

An electric piano from the seventies: bell-like on the attack, soft as it fades, with the typical tremolo. The keyboard plays one note at a time and without touch sensitivity, so the strip stands in for your touch: the further right, the harder and more biting each note sounds.

Things to try

  • Press “Start audio” at the top, then play on your computer keyboard.
  • Strip all the way left: a gentle, round tone. All the way right: the notes bark on the attack.
  • Set the LFO’s depth to 0: the tremolo is off. Set its frequency to 7: it flutters.
  • Set the decay of envelope “Mod 1” to 1: the bite lingers longer.
  • Turn on “Hold”: notes keep ringing after you let go, as with the pedal down.

How it works

NOTE goes to two oscillators. The first bends the frequency of the second through its FM input, which makes the sound bell-like. Two VCAs in a row set how strongly: “Mod 1” with a short envelope, “Mod 2” with the strip. After oscillator “Carrier” come the VCAs “Amp” for the volume and “LFO” for the tremolo.

Touch and tremolo

On a real electric piano, the harder you strike a key, the brighter the note. Here the strip sets that: it is patched into the CV of VCA “Mod 2”. At 0 this VCA lets nothing through and a pure sine remains; at 1 you get the full bite.

The LFO makes the tremolo. It swings between −1 and +1; the mod mixer takes a quarter of that and adds three quarters on top. So the volume swings between half and full. Straight into the VCA, the LFO would also pull below zero, and the note would pulse twice as fast.

Grand piano

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Reverb, Keyboard, Envelope (ADSR)

What it shows

A concert grand across two octaves: every note is bright when struck and grows darker as it dies away. A second envelope that controls only the filter takes care of that. “Hold” on the keyboard is the sustain pedal. The keyboard plays one note at a time and without touch sensitivity, every key sounds equally loud.

Things to try

  • Press “Start audio” at the top, then play on your computer keyboard. Even a held note dies away, as on a real grand.
  • Tap a key briefly, once without and once with “Hold”: without, letting go damps the note; with it, the note rings out as if the pedal were down.
  • Set the decay of envelope “Filter” to 2: the note stays bright longer. At 0.2 it turns dull at once.
  • Lower the filter’s cutoff: the grand is now behind a curtain.
  • Set the reverb’s mix to 0: the hall is gone, leaving a dry studio.

How it works

NOTE goes to a sawtooth and a triangle, the mixer combines them. GATE starts two envelopes, one at the VCA for the volume and one at the filter for the tone color. Both have sustain 0, so a note dies away even while the key is held; release sets how quickly the damper stops it when you let go.

Why the note grows darker

A struck string vibrates in many overtones at once. The high ones lose their strength faster than the fundamental, which is why a piano note sounds bright and brilliant at first and then rounder and rounder.

Here envelope “Filter” does this: on the stroke it opens the filter to almost 2 kHz and closes it to 1 kHz within 0.8 s. Envelope “Amp” takes 2 s to let the volume fall. With a single envelope for both, the note would get quieter evenly, but not darker.

Für Elise, tap along

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Step sequencer, Keyboard, Envelope (ADSR)

What it shows

The notes of “Für Elise” are stored in the sequencer, the rhythm is up to you: each key press fetches the next note. It does not matter which key.

Things to try

  • Press “Start audio” at the top, then tap one key of your computer keyboard in the rhythm of the tune. The running light in the sequencer shows where you are.
  • Alternate between two keys and press the next one before letting go of the previous one: the swaying figure E–D♯–E is tied, the envelope does not strike again.
  • Hold a key for a long time: the note keeps sounding softly until you let go.
  • Change the BPM of the sequencer: nothing changes, the tempo comes from the keyboard.
  • Set the octave of the sequencer’s root note from 4 to 5: the same tune, an octave higher.

How it works

The keyboard’s GATE goes to two destinations: to the envelope, which opens the note as long as the key is held, and to the sequencer’s SYNC. Each key press moves it on by one step; its own clock rests. The sequencer’s NOTE sets the pitch, the keyboard’s NOTE stays unused. All 32 steps are switched on, because an empty step would only repeat the previous note when tapped. To make the theme fit, the second swaying figure lacks its upbeat.

Glockenspiel

Open in the generator Modules: Oscillator, Ring modulator, Amplifier (VCA), Reverb, Keyboard, Envelope (ADSR)

What it shows

A glockenspiel made of metal bars: bright and clear when struck, then a long, pure ring. It plays two octaves high, from C5 up. “Hold” is on, because a struck bar rings out freely no matter how long you press the key. The keyboard plays one note at a time and without touch sensitivity.

Things to try

  • Press “Start audio” at the top, then play on your computer keyboard, ideally with short taps.
  • Turn “Hold” off: now letting go damps the bar, like a hand gripping it.
  • Set the ring modulator’s amount to 0: a pure sine remains, more flute than metal. At 100 the fundamental disappears and the sound turns crooked.
  • Change the transpose on oscillator “B”: the glockenspiel becomes a cowbell, a gong or a toy.
  • Set the decay of envelope “B” to 2.5: the metal rings as long as the fundamental.

How it works

NOTE goes to two oscillators; the second is tuned almost four octaves higher. The ring modulator combines the two into the metallic overtones. Two envelopes share the work: the short one lets the overtones fade, the long one the whole note.

Why it sounds like metal

A string vibrates in whole-number multiples of its fundamental, which sounds harmonic. A metal bar does not: its strongest overtone lies at 2.76 times the fundamental, and we hear that as metal.

The ring modulator multiplies two notes. What comes out is their sum and their difference. Oscillator “B” sits at 3.76 times the fundamental, so the difference lands exactly at 2.76 times, the sum at 4.76 times. At amount 50, half of the fundamental remains.

VCA “B” before the ring modulator lets the overtones fade in just under half a second; after that almost only the fundamental is left. A real bar sounds the same way: bright at first, then pure.

Jazz organ

Open in the generator Modules: Oscillator, Mixer, Amplifier (VCA), Distortion, LFO, Keyboard, Envelope (ADSR), Mod mixer

What it shows

A jazz organ in the style of the Hammond: three sine tones as drawbars, the percussion on the attack, a slight shimmer as from a rotating speaker and the modulation strip as expression pedal. A distortion at the end roughens it like an overdriven amplifier. The keyboard plays one note at a time, chords are not possible.

Things to try

  • Press “Start audio” at the top, then play on your computer keyboard. Play the keys connected: the percussion sounds only on the first note.
  • Drag the strip to the left: the organ gets quieter as with the expression pedal. All the way left, some sound remains.
  • Change the levels of the two mixers: they are the drawbars (see the note “Drawbars”).
  • Set the base level of VCA “Perc” to 0: the attack loses its “click”. Set the decay of envelope “Perc” to 1: the slow percussion.
  • Set the LFO depth to 0: the shimmer disappears. Frequency at 0.8: the slowly rotating speaker.
  • Set drive on the distortion to 0: the organ without distortion, made of pure sine tones.
  • Set drive on the distortion to 100: the organ turns brighter and rougher.

How it works

NOTE goes to four oscillators, each transposed differently. The mixers add up three of them. The fourth runs through a VCA of its own whose envelope has no sustain: it sounds only briefly on the attack, and that is the percussion. Envelope “Amp” starts without swelling and ends almost at once, like an organ. The LFO moves the pitch of all four a little. After VCA “Amp” the distortion (saturation, drive 40) squeezes the peaks of the wave flat. That gives the pure sine tones new overtones. Through the mod mixer, the strip sets the volume at Main Out; its offset keeps it from vanishing completely.

Drawbars

Mixer 1: A is 16′ (an octave lower), B is 8′ (the fundamental). Mixer 2: A brings both together, B is 5⅓′ (the fifth above). The percussion is 2⅔′ (an octave and a fifth above).

All three at full gives the jazz setting “888”. 8′ alone sounds like a flute; without 16′ the tone gets thinner.

Church organ

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Reverb, Keyboard, Envelope (ADSR), Mod mixer

What it shows

A church organ to play yourself: three stops, a large church as reverb and the modulation strip as expression pedal. The keyboard plays one note at a time, chords are not possible; the fullness comes from the reverb.

Things to try

  • Press “Start audio” at the top, then play on your computer keyboard. After you let go, the room rings on for seconds.
  • Drag the strip to the left: the organ gets quieter as with the expression pedal. All the way left, some sound remains.
  • Change the levels of the two mixers: they are the stops (see the note “Stops”).
  • Set the reverb’s mix to 0: this is how the organ would sound without the church.
  • Turn the filter’s cutoff up: the pipes sound sharper.

How it works

NOTE goes to all three oscillators, each transposed differently. The mixers add them up, the filter takes the edge off the square waves. The envelope lets every note swell briefly, like a pipe starting to speak. Through the mod mixer, the strip sets the volume at Main Out; its offset keeps it from vanishing completely.

Stops

Mixer 1: A is the 16′ subbass (an octave lower, a soft triangle), B is the 8′ principal (the fundamental). Mixer 2: A brings both together, B is the 4′ octave (an octave higher).

8′ alone sounds plain, with 4′ brighter and stronger, with 16′ fuller in the bass – like pulling the stops.

Play it yourself

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Keyboard, Envelope (ADSR), Sample & Hold

What it shows

A simple synthesizer to play yourself: keyboard, oscillator, filter, VCA and one envelope. On top, Sample & Hold rolls a slightly different brightness for every keystroke.

Things to try

  • Press “Start audio” at the top, then click the keys or play on your computer keyboard (the layout is shown below the keys).
  • Change the waveform: sawtooth sounds bright, sine soft.
  • Turn the filter’s cutoff and resonance.
  • Lengthen attack and release: notes swell in and ring on.
  • Play keys connected (legato): only the first stroke restarts the envelope.

How it works

NOTE sets the oscillator’s pitch, GATE holds the envelope open while a key is down. The sound runs through filter and VCA to Main Out.

One output, two destinations

The envelope opens the VCA (volume) and the filter (brightness) at the same time: every note starts loud and bright and grows darker while held.

To hear it: click the cable from the envelope to the filter’s CV and it disappears. The notes then no longer grow darker while held.

Every keystroke different

The keyboard’s GATE also triggers Sample & Hold. On every keystroke it holds a new random value that shifts the cutoff by up to 590 Hz: the same note sounds duller one time, brighter the next. At the filter’s CV it adds to the envelope. Even played connected, every key rolls anew, although the envelope does not restart.

To hear it: set the range on the Sample & Hold to 0, and all keystrokes sound alike again. At 100 the difference gets large.

Synth bass

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Distortion, Keyboard, Envelope (ADSR), Mod mixer

What it shows

A bass from the analog synthesizer: round at the bottom, with a squelchy filter on the attack. A distortion at the end roughens it. It plays one octave low, from C2. The strip is a pitch bend: it pulls the note up or down by up to a whole tone and springs back when you let go. The keyboard plays one note at a time and without touch sensitivity.

Things to try

  • Press “Start audio” at the top, then play on your computer keyboard.
  • Play legato: glide lets the notes slide into each other, and the envelopes do not restart.
  • Hold a note and drag the strip, then let go.
  • Set the filter’s resonance to 15: the attack quacks like an acid bass.
  • Set level B of the mixer to 0: the sub drops out and the bass turns thin.
  • Set amount A of the mod mixer to 100: the strip bends a whole octave.
  • Set drive on the distortion to 0: the bass without distortion, cleaner and quieter.
  • Set drive on the distortion to 100: the bass turns brighter and rougher.

How it works

NOTE goes to two oscillators: a sawtooth on the note, a square one octave lower. The mixer combines them, the filter darkens them. The short envelope “Filter” opens the filter on every attack, “Amp” sets the volume at the VCA. After the VCA the distortion (saturation, drive 60) squeezes the peaks of the wave flat. That adds new overtones that the filter can no longer remove.

Pitch bend with the strip

The strip is set to ±1: the middle is 0, left −1, right +1. “Spring back” is on, so it jumps to the middle when you let go.

At IN of an oscillator, ±1 would already be a whole octave. The mod mixer takes 17 % of it, a little over two semitones, as far as the wheel on many synthesizers.

Both oscillators hang on the same mixer, so saw and sub bend together and do not drift out of tune against each other.

Vibrato by hand

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Reverb, LFO, Keyboard, Envelope (ADSR), Oscilloscope

What it shows

A solo sound played with the keyboard’s modulation strip: the further right the strip stands, the stronger the vibrato and the brighter the sound.

Things to try

  • Press “Start audio” at the top, then play on your computer keyboard and drag the strip with the mouse.
  • Hold a note and slowly move the strip to the right: the vibrato grows like a violin’s.
  • Turn Spring back on: vibrato and brightness last only while the strip is held.
  • Lengthen Glide: the notes slide into each other.
  • Change the LFO frequency: the vibrato gets faster or slower. Depth limits its strength.

How it works

The keyboard gives the oscillator its pitch (NOTE) and opens the envelope (GATE). The LFO swings all the time, but only the strip at its DEPTH input lets it act: at 0 no vibrato, at 1 as much as the Depth control allows. The oscilloscope shows the LFO after the strip.

One strip, two destinations

The strip’s MOD output goes to the LFO’s DEPTH (vibrato) and to the filter’s CV (brightness).

To hear them separately: click a cable and it disappears. Ctrl+Z brings it back.

Honky-tonk piano

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Reverb, Keyboard, Envelope (ADSR), Mod mixer

What it shows

An out-of-tune saloon piano as in a Western: every note comes from three oscillators, just as a piano key strikes three strings. The strings are no longer in tune with each other, and their beating makes the wobbly “honky-tonk” sound. The keyboard plays one note at a time and without touch sensitivity, every key sounds equally loud.

Things to try

  • Press “Start audio” at the top, then play on your computer keyboard. A held note first drops quickly and then rings on quietly; when you let go, it stops.
  • Drag the strip all the way to the left: the piano is freshly tuned. To the right it gets more and more out of tune.
  • Set the envelope’s sustain to 0: held notes die away completely.
  • Lower the filter’s cutoff and turn the resonance back: the old saloon piano becomes a soft one.
  • Raise the reverb’s mix: the saloon becomes a large dance hall.

How it works

NOTE goes to all three oscillators. Through one mod mixer each, “1” and “3” also get a small part of the strip, one upwards, one downwards (share +2 and −2 %), up to 24 cents. The envelope opens VCA and filter on the stroke and quickly closes them down to a remainder: every note starts bright and loud and rings on darker and quieter.

Beating

Two notes of almost the same pitch alternately reinforce and cancel each other: the volume pulses. At A4 with 14 cents apart, almost four times a second, faster higher up. With three strings, three pairs beat at once, the outer pair twice as fast – hence the restless wobble.

A real piano has three strings per key in the middle and upper range. Once they drift out of tune with each other, you get exactly this sound.

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Melodies

Well-known melodies played by step sequencers, some in two voices.

Frère Jacques (round)

Open in the generator Modules: Oscillator, Mixer, Amplifier (VCA), Reverb, Step sequencer, Clock, Envelope (ADSR)

What it shows

Frère Jacques as a round: two voices play the same melody, the second one enters two bars later, an octave lower. A single clock sets the step for both sequencers, so they never drift apart.

Things to try

  • Click the cable from ÷A to sequencer “2” to remove it: voice 2 carries on at its own 100 BPM in sixteenths, twice as fast. Connect the cable again: it locks in and the round fits again.
  • Set BPM on the clock to 140: both voices speed up and stay two bars apart.
  • Set transpose on oscillator “2” to 12: both voices in the same register, as when a group sings the round. The entries are harder to pick out.

How it works

The clock runs at 100 BPM and counts sixteenths. ÷A (÷2) sends a pulse every eighth note to the SYNC input of both sequencers: one step is an eighth here, and the 64 steps are the eight bars of the song. Both lock onto the same step, so the melody in sequencer “2” is shifted by 16 steps; what drops off the end comes back at the start. On start, voice 2 therefore comes in mid-song, and from then on it follows voice 1 two bars later. The envelopes have no sustain, every note rings out like a music box. The mixer places voice 1 a little to the left, voice 2 to the right (pan L 40 and R 40), and sends both into the reverb.

Für Elise

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

A whole piano piece from a single sequencer: 128 steps, with the note lengths coming from the gaps between them. The version with accompaniment is next to it as “Für Elise (two voices)”.

Things to try

  • Set the sequencer’s root from A to C: the same melody, lower and in C minor. Each step stores only its distance from the root.
  • Switch legato on and set the gate length to 100 %: the fast changes such as E–D♯–E are tied, and the envelope does not strike again there.
  • Set the oscillator’s waveform from triangle to sawtooth: brighter and sharper, the piano turns into a harpsichord.

How it works

The sequencer runs at 132 BPM, and one step is a sixteenth note. Active steps right after each other make the hurried back-and-forth figure, gaps make the longer notes in between. The 128 steps hold the theme twice. The NOTE output sets the oscillator’s pitch, and GATE triggers the envelope. A triangle wave, a lowpass at 3000 Hz and an envelope with a fast attack that falls to sustain 0.1 within 0.3 s: each note starts firmly and rings on quietly like a struck string.

Für Elise (two voices)

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

Melody and accompaniment from two sequencers running in step. Only the broken chords underneath make the harmony audible.

Things to try

  • Set level B of the mixer to 0 and back to 60: without the accompaniment just a melody, with it the piano piece.
  • Set the BPM on sequencer “Bass” from 132 to 130: the two voices slowly drift apart. That is why both need the same tempo.
  • Set the waveform on oscillator “Bass” from triangle to sawtooth: without a filter the accompaniment turns sharp and pushes to the front. That is why it is a triangle.

How it works

The melody is the same as in “Für Elise”: sequencer, triangle wave, lowpass, envelope and VCA. Below it is a second, complete voice: sequencer “Bass” has 64 steps and plays a broken chord in quarter notes two octaves lower, A minor and E major under the phrase E–G♯–B–C. It runs twice under the 128 melody steps. On start, all sequencers begin at the same moment and advance one sixteenth per step, so with the same BPM they stay together. The mixer combines both voices, the melody a little to the left, the accompaniment a little to the right (pan L 25 and R 25) and at level 60: it carries the harmony, the melody should lead.

In the Hall of the Mountain King

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Delay (echo), Step sequencer, Envelope (ADSR)

What it shows

A theme made of one single, constantly repeated figure, as if made for a sequencer. Plucked staccato, with a short echo as the hall. The version with bass is next to it as “… (two voices)”.

Things to try

  • While it plays, slowly drag the BPM from 116 to 200: as in the original, the figure keeps getting faster.
  • Set the decay of the envelope from 0.14 to 0.5: the notes ring until the next one, and the plucking turns into bowing.
  • Set the delay’s mix to 0: the hall disappears, and the theme sounds dry and small.

How it works

The sequencer plays at 116 BPM on every second step, so in eighth notes. The four bars of the theme run twice across the 128 steps. The root is a low B. A triangle wave goes through a lowpass at 1200 Hz into a VCA. The envelope has no sustain: it falls to zero within 0.14 s, and each note stops shortly after it is struck. After that, a delay repeats the signal after 0.28 s with 35 % feedback, mixed in quietly: it suggests a room.

In the Hall of the Mountain King (two voices)

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Delay (echo), Step sequencer, Envelope (ADSR)

What it shows

The theme with a bass stomping along underneath. Only the steady pulse gives the figure its marching character.

Things to try

  • Patch a cable from the CLOCK output of sequencer “Lead” to the SYNC input of sequencer “Bass”, then slowly raise the BPM on sequencer “Lead” to 200: the bass follows, and both speed up.
  • Set the waveform on oscillator “Bass” from sawtooth to triangle: the bass almost disappears. Only the overtones of the sawtooth carry it through.
  • Set the delay’s feedback from 32 to 70: the echo after the mixer takes in both voices, and the hall becomes an echo chamber.

How it works

The melody is the same as in the single-voice entry. Sequencer “Bass” runs at the same BPM an octave lower and jumps between root and octave in quarter notes. Under the fourth bar it moves to F♯, the tension before the repeat. Under the notes E♯ and C it stays put; the friction is intended. Bass: a sawtooth with a short envelope without sustain at the VCA. The mixer combines both voices, the melody a little to the left, the bass a little to the right (pan L 25 and R 25) and at level 70, and feeds them into the delay.

Korobeiniki (folk tune)

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

A Russian folk song, known worldwide from Tetris, in the sound of old handhelds: square wave, short attack. The note lengths come from legato. The version with bass is “Korobeiniki (two voices)”.

Things to try

  • Switch legato off in the sequencer: every step strikes anew, and the quarter and eighth notes turn into a rattle of sixteenths.
  • Set the envelope’s sustain from 0.35 to 0: long notes die away before they end. Only the sustain holds them.
  • Set the filter cutoff from 2600 to 8000: the square wave sounds rougher and closer to the original.

How it works

The sequencer runs at 144 BPM with legato on and a gate length of 100 %. A note fills as many steps as it is long, except the last one: that stays free so the next note strikes again. Legato ties the filled steps into one gate, the envelope strikes once and then holds sustain 0.35 until the note ends. A quarter note is four steps, an eighth two. A square wave goes through a gently set lowpass into the VCA.

Korobeiniki (two voices)

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

Korobeiniki with a bass line, as in the well-known game versions. The bass makes the chord changes audible that the melody only hints at.

Things to try

  • Set level B of the mixer to 0 and back to 75: without the bass, the change to D minor in the second part is missing.
  • Set the waveform on oscillator “Bass” from triangle to square: the bass turns rough and pushes forward.
  • Set the transpose on oscillator “Bass” to 12: the bass moves into the melody’s range, and the voices blur.

How it works

The melody is the same as in the single-voice entry: legato and a gate length of 100 % make the note lengths. Sequencer “Bass” runs at the same 144 BPM an octave lower, in quarter notes between root and fifth: A minor, E major, A minor again, D minor in the second part and then back. Pulse (25 %) on top, triangle below: that is how the sound chips of early game consoles were split. The mixer combines both, the melody a little to the left, the bass a little to the right (pan L 25 and R 25) and at level 75.

Silent Night

Open in the generator Modules: Oscillator, Filter, Mixer, Ring modulator, Amplifier (VCA), Reverb, Step sequencer, Envelope (ADSR)

What it shows

Bells and organ in a church, with a prelude and a closing chord. Built like the Westminster chimes.

Things to try

  • On oscillator “B”, set transpose from 18 to 12 and fine tune from −40 to 0: the bell sounds clean like an organ pipe.
  • Switch legato off on sequencer “Bass”: the organ strikes every sixteenth anew and chugs.
  • Set the reverb’s mix from 35 to 0: the church disappears.

How it works

Bells: two sines on the same note, one 18 semitones minus 40 cents higher. The ratio of 2.75 gives inharmonic partials like real bells. The ring modulator multiplies them at 55 %. Organ: a square wave behind a lowpass at 700 Hz, one bass note per bar, legato ties the steps. A 6/8 bar is twelve steps, hence 256. Then mixer and reverb.

Westminster Chimes

Open in the generator Modules: Oscillator, Filter, Mixer, Ring modulator, Amplifier (VCA), Reverb, Step sequencer, Envelope (ADSR)

What it shows

The well-known hourly chime from the clock tower: four changes of four notes, then three low hour strikes, with an organ underneath.

Things to try

  • Set the amount of the ring modulator from 70 to 100: the root is missing, and the pitch of the bells is hard to make out.
  • Set level B of the mixer to 0: only the bells, as if heard from the tower.
  • Set the reverb’s decay from 4.5 to 8: the strikes ring into each other, as in a large church.

How it works

Bells: triangle and sine on the same note, the sine 18 semitones minus 40 cents higher, a ratio of 2.75 like the partials of real bells. The ring modulator multiplies them at 70 %, and the remaining 30 % keep the root. Organ: a square wave behind a lowpass, one bass note per change. Legato ties the steps, and a free step lets it breathe. Then mixer and reverb.

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Bass & lead

Basses and leads: resonant filters, frequency modulation, many detuned voices.

Acid Bass

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Distortion, Step sequencer, Envelope (ADSR)

What it shows

A bass in which the filter plays the lead: high resonance, and every note briefly opens the cutoff. That makes the squelch of acid. A distortion at the end makes it rough.

Things to try

  • Set the cutoff to 1000: every note opens the filter further, the bass gets brighter and squelches harder.
  • Set the resonance to 2: the squelch disappears, a dull bass remains.
  • Set the waveform to square: hollower, with the same filter movement.
  • Set drive on the distortion to 0: the bass without distortion, cleaner and quieter.
  • Set type on the distortion to fold: the loud attacks fold over and sound metallic.
  • Press “Roll” on the sequencer: a new bass line, using only notes of the minor pentatonic set there as the scale. Undo brings back the old one.
  • Random on the sequencer to 30: single notes drop out, connected runs always as a whole, different ones on every pass.
  • Set glide to 0: the connected notes jump instead of sliding.

How it works

A sawtooth runs through a lowpass at 350 Hz with resonance 15, which strongly boosts the frequencies around the cutoff. One envelope (decay 0.16 s, sustain 0.3) is patched to two targets: at the filter it pulls the cutoff up to about 680 Hz on every note and lets it fall back, at the VCA it turns every note into a short hit. The sequencer jumps from the root C2 to the octave, the minor third, the fifth and the minor seventh. Legato connects directly consecutive steps: the envelope strikes only on the first and then holds the sustain, and glide 0.06 s lets the pitch slide across like the slide of the TB-303. So twice per pass the bass slides to the third or the fifth and back. After the VCA the distortion (saturation, drive 50) squeezes the peaks of the wave flat. That adds new overtones and lifts quiet parts: the connected notes sound almost as loud as the attack.

Electric piano (FM)

Open in the generator Modules: Oscillator, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

An electric piano made with FM synthesis: bell-like in the attack, then an almost pure tone. The sequencer plays four chords as an arpeggio: Cmaj7, Am7, Dm7, G7.

Things to try

  • Set FM depth 180 to 400: the attack turns hard and metallic.
  • Set the decay of envelope “Mod” to 0.1: the bite becomes a click, the piano sounds soft and dull.
  • Set the transpose on oscillator “Mod” to 12: ratio 1 : 2, the sound turns hollow.

How it works

The sequencer plays the same note to both oscillators. The modulating one runs through a VCA into the other one’s FM input and bends its frequency in step with the waveform. At a ratio of 1 : 1 this creates harmonic overtones. How many is set by envelope “Mod”: on every note it jumps up and falls to a tenth within 0.5 s, so the tone quickly turns purer. Envelope “Amp” shapes the volume at VCA “Amp”. Fine tune +3 on oscillator “Mod” lets the timbre drift slightly.

FM bass

Open in the generator Modules: Oscillator, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

A growling bass made with FM synthesis: a fierce bite on every note, then a round, almost pure tone. A bass figure in E with an octave jump.

Things to try

  • Set FM depth 400 to 150: the bite turns soft, almost a pure sine bass.
  • Set the decay of envelope “Mod” to 0.5: the growl runs through every note.
  • Set the sustain of the same envelope to 0: after the bite a pure sine remains.

How it works

The sequencer plays the same note to both oscillators. The modulating one runs through a VCA into the other one’s FM input and bends its frequency. Envelope “Mod” strikes short and hard: with FM depth 400 the frequency swings by four times the note on the attack, after 0.15 s by only 0.4 times. A large swing means many overtones, hence the bite. Envelope “Amp” shapes the volume at VCA “Amp”.

FM brass

Open in the generator Modules: Oscillator, Amplifier (VCA), LFO, Step sequencer, Envelope (ADSR)

What it shows

Brass made with FM synthesis: every note gets brighter as it starts, like a trumpet with more air going through. Long notes only get a vibrato after the onset. A fanfare in C.

Things to try

  • Set the attack of envelope “Mod” to 0: the tone is bright at once, the soft onset is gone.
  • Set FM depth 300 to 150: darker, more horn than trumpet.
  • Set the attack of envelope “Vibrato” to 0: the vibrato is there from the first moment, the onset sounds restless.

How it works

The sequencer plays the same note to both oscillators, held over several steps with legato. Oscillator “Mod” runs through VCA “Mod” into the other one’s FM input and bends its frequency. Envelope “Mod” rises within 0.08 s and then stays high (sustain 0.7): with FM depth 300 the frequency swings by about twice the note while it is held, which gives many overtones, hence brass. The volume rises faster (0.04 s), so every note starts soft and then turns bright. Envelope “Vibrato” opens the LFO’s DEPTH input within 0.22 s, and the LFO moves both pitches by ±36 cents.

Harmony Lead

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), LFO, Step sequencer, Envelope (ADSR)

What it shows

Two voices from a single melody: a second oscillator plays the same notes a fifth higher. On top, a vibrato that moves both alike.

Things to try

  • Set level B to 0: only the melody, for comparison.
  • Set the transpose on oscillator “2” from 7 to 4: a major third instead of the fifth. On some notes this sounds off, because the melody is in minor.
  • Click the cable from the LFO to oscillator “2” to remove it: only the melody wavers now, the interval wobbles.

How it works

The sequencer’s NOTE output goes to both oscillators. The second is tuned 7 semitones higher, plus 5 cents, so it does not sound like a rigidly attached overtone. The fifth fits on every degree, a fixed third would be major here and minor there. The mixer turns the second voice down to 55 % and places it to the right of the melody (pan R 50). The LFO (5.5 Hz, ±48 cents) goes to both pitch inputs, so the interval stays exact during the vibrato. Filter, envelope and VCA shape both voices together.

Plucky Arp

Open in the generator Modules: Oscillator, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

A plucked sound without any filter: only the envelope turns a triangle into a pluck. On every step the sequencer plays a note of the C major triad.

Things to try

  • Set the sustain to 1: the plucking turns into a continuous tone like an organ.
  • Set the waveform to sawtooth: brighter and sharper, almost a harpsichord.
  • Set the root from C3 to C5: a music box.
  • Press “Roll” on the sequencer: new notes from the major pentatonic. No longer a triad, but it always fits together.
  • Random on the sequencer to 30: about every third note drops out, the arpeggio stumbles, differently on every pass.

How it works

The triangle runs straight into the VCA, the envelope controls its level. Attack 0, decay 0.1 s, sustain 0: every note jumps to full and has died away after 0.1 s, a pluck. At 125 BPM a step comes every 0.12 s, leaving a tiny gap in between. The pattern runs C, E, G, c up and down, in the second half up to the E above.

Supersaw Lead

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Distortion, Step sequencer, Envelope (ADSR)

What it shows

Two sawtooths on the same melody, detuned against each other by 20 cents: the principle of the supersaw, a wide, shimmering lead. The original uses seven sawtooths. At the end a distortion squeezes the loud onset of every note.

Things to try

  • Set level B to 0: only one sawtooth, the sound turns narrow.
  • Set fine tune on oscillator “1” from −9 to −25 and on “2” from +11 to +25: even wider, until it sounds slightly out of tune.
  • Set the cutoff to 6000: brighter and more cutting.
  • Set pan A and B of the mixer to M: both sawtooths come from the centre, the sound turns narrower.
  • Set drive on the distortion to 0: the lead without saturation, the onset of every note stands out again.
  • Set drive on the distortion to 100: the notes stand almost without an onset, the lead turns louder and a little wider.

How it works

Both oscillators get the note from the sequencer. Because their frequencies are slightly apart, the waves drift against each other, now reinforcing, now weakening each other. This beating makes the sound wide: 1.5 to 3 times per second at the root, correspondingly faster in the overtones. The mixer combines both at equal level, one on the left, one on the right (pan L 70 and R 70): so the beating also wanders between your ears. Lowpass (2500 Hz, resonance 3) and the envelope at the VCA shape the tone. The distortion (saturation, drive 30) sits after the VCA: it receives the onset at full level and the held note at only half (sustain 0.5). So it mainly squeezes the onset flat.

Wobble Bass

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Distortion, LFO, Step sequencer, Envelope (ADSR)

What it shows

A bass in which an LFO opens and closes the filter: the wobble of the wobble bass. An envelope makes it swell up in every note. A distortion at the end turns it into a growl.

Things to try

  • Set the attack of envelope “LFO” to 0: the wobble is fully there from the onset, in the short notes too.
  • Set the LFO frequency to 9.33: the wobble runs twice as fast, in sixteenth notes.
  • Set the root from C1 to C2: an octave higher, much easier to hear on small speakers.
  • Set drive on the distortion to 0: the bass without distortion, softer and louder.
  • Set drive on the distortion to 100: the wave folds over several times, the bass turns shrill.
  • Set type on the distortion to steps: this kind of distortion changes the sound considerably.

How it works

A square wave on C1 (33 Hz) runs through a lowpass at 500 Hz with resonance 8. The LFO is patched to the filter’s CV and pulls the cutoff back and forth between about 210 and 790 Hz at the tempo of the eighth notes (4.67 Hz at 140 BPM). The resonance boosts the frequency at the cutoff, which is why the movement sounds like “wah-wah”. Envelope “LFO” is patched to the LFO’s DEPTH and opens it within 0.3 s: in the long C the wobble swells up, in the short notes G and F it stays weaker. Legato holds the notes over several steps, envelope “Amp” holds them at sustain 0.7. After the VCA the distortion (fold, drive 70) folds the peaks of the wave back. That adds overtones far above the cutoff that move with the filter.

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Rhythm

Drums from oscillator, noise and envelopes, polyrhythms and pumping in time.

Drum Kit

Open in the generator Modules: Oscillator, Noise, Filter, Mixer, Amplifier (VCA), Distortion, Reverb, Step sequencer, Envelope (ADSR)

What it shows

A drum kit made only of an oscillator, noise and envelopes: bass drum, hi-hat and snare, each with its own sequencer. The bass drum runs through a distortion, the snare sounds in a reverb, two mixers bring everything together. Without snare and with the bass drum on every quarter note, it is next to it as “Four on the Floor”.

Things to try

  • Click the cable from envelope “Kick” to the oscillator to remove it: the pitch no longer falls, and the bass drum becomes a dull plop.
  • Set drive on the distortion to 0: the bass drum without distortion, just the low sine.
  • Set drive on the distortion to 100: the bass drum turns brighter and harder.
  • Set the decay of envelope “Hi-Hat” to 0.2: the closed hi-hat becomes an open one.
  • Random on sequencer “Hi-Hat” to 0: the hi-hat plays the same in every bar, on all six steps.
  • Set the decay of the reverb to 4: the snare sounds as if in a hall, bass drum and hi-hat stay dry.

How it works

Bass drum: a sine at 55 Hz runs through a VCA. Its envelope (decay 0.09 s, sustain 0) is patched to two targets: at the oscillator’s IN it raises the note by an octave to 110 Hz on every hit and lets it fall to 55 Hz within 90 ms, at the VCA it turns it into a short hit. The falling pitch gives the bass drum its punch. After the VCA the distortion (saturation, drive 60) squeezes the peaks of the sine flat: that gives the bass drum overtones that make it audible on small speakers too. Hi-hat and snare share one noise source: a highpass at 6000 Hz lets only the hiss through for the hi-hat, one at 1000 Hz leaves the snare more body. The bass drum hits on 1 and 3, the snare on 2 and 4, the hi-hat on the sixteenths in between: it pauses on the beats of the other two, together they would be too loud. Random 25 on sequencer “Hi-Hat” makes one in four of its hits drop out on average, different ones in every bar.

Two mixers

Mixer “Submix” for bass drum and hi-hat (hi-hat at level 55, a little to the right with pan R 30) forms a subgroup. Its output goes to B of the mixer before Main Out; A gets the snare from the reverb.

To hear it: set level B of that mixer to 0, and only the snare remains. One control turns bass drum and hi-hat down together, their balance stays the same.

Four on the Floor

Open in the generator Modules: Oscillator, Noise, Filter, Mixer, Amplifier (VCA), Distortion, Step sequencer, Envelope (ADSR)

What it shows

A drum kit made only of an oscillator, noise and envelopes: bass drum and hi-hat, each with its own sequencer. The bass drum on every quarter note gives the pattern its name; a distortion folds its wave and gives the hit overtones. With snare, reverb and two mixers it is next to it as “Drum Kit”.

Things to try

  • Click the cable from envelope “Kick” to the oscillator to remove it: the pitch no longer falls, and the bass drum loses its punch.
  • Set drive on the distortion to 0: the bass drum without distortion, just the low sine.
  • Set drive on the distortion to 100: the sine folds over several times, and the hit turns bright and sharp.
  • Set type on the distortion to saturation: the peaks are squeezed flat instead of folded over, as in the “Drum Kit”.
  • Set the decay of envelope “Hi-Hat” to 0.2: the closed hi-hat becomes an open one.
  • In sequencer “Hi-Hat”, switch off all steps except 3 and 7: the hi-hat sits between the bass drum hits, and the rhythm starts to swing back and forth.

How it works

Bass drum: a sine at 55 Hz runs through a VCA. Its envelope (decay 0.09 s, sustain 0) is patched to two targets: at the oscillator’s IN it raises the note by an octave to 110 Hz on every hit and lets it fall to 55 Hz within 90 ms, at the VCA it turns it into a short hit. The falling pitch gives the bass drum its punch. After the VCA the distortion (fold, drive 60) folds the sine: while the hit is loud its peaks fold over and overtones appear, in the tail the pure sine remains. Hi-hat: of the white noise, a highpass at 6000 Hz lets only the hiss through, and an envelope with 40 ms decay switches it. Both sequencers run at 120 BPM with eight steps, the bass drum on every quarter note, the hi-hat on the sixteenths in between: it pauses on the bass drum beats, together the two would be too loud. The mixer combines both, the hi-hat at level 70 and a little to the right (pan R 30).

Gated snare

Open in the generator Modules: Noise, Filter, Amplifier (VCA), Reverb, Step sequencer, Envelope (ADSR)

What it shows

The drum sound of the 80s: a snare in a large reverb that a gate cuts off hard (gated reverb).

Things to try

  • Set the release of envelope “Gate” (at the VCA after the reverb) from 0.03 to 1: the gate closes slowly, and the reverb dies away naturally.
  • Set the gate length to 50 %: the gate closes earlier, and only a short hiss is left of the reverb.
  • Set the reverb’s mix to 0: only the dry snare, louder but short and thin. It is the cut-off room that makes the sound.

How it works

White noise through a highpass at 900 Hz, plus a short envelope (decay 0.2 s) at VCA “Snare”: that is the snare. It runs into a reverb with 2.5 s decay and mix 70 %. Behind it sits VCA “Gate” as the gate. Its envelope is set to sustain 1: it opens fully while the sequencer gate is open and closes within 30 ms afterwards. Both envelopes hang on the same gate. On beats 2 and 4, legato ties two steps each, and the gate stays open for 0.31 s. For the single hits a sixteenth before 3 and 1 it closes after only 0.16 s, so the cut can be heard by comparison.

Cowbell (808)

Open in the generator Modules: Oscillator, Filter, Ring modulator, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

A cowbell modelled on the TR-808: two square waves whose product sounds metallic.

Things to try

  • Set the amount of the ring modulator to 0: only the square wave at 540 Hz, a plain beep.
  • Set the amount to 100: pure ring modulation, the root is missing, and the sound turns hollow and tinny.
  • Set the cutoff of the filter to 2600: the band-pass moves up to the high partials, and the bell gets brighter.

How it works

Two square waves at 540 and 800 Hz, the frequencies of the 808. The 808 mixes the two; here the ring modulator multiplies them at 70 %. This creates the sum (1340 Hz) and the difference (260 Hz) with their overtones, which are not harmonically related: the metallic ring. The remaining 30 % let the 540 Hz square wave through dry and keep the root. As on the 808, a band-pass shapes the sound: around 1000 Hz it lets the sum and the root through and damps the drone of the difference and the high partials. The envelope (decay 0.25 s) at the VCA turns the steady tone into single hits, seven in 16 steps.

Phasing (after Steve Reich)

Open in the generator Modules: Oscillator, Mixer, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

Two voices play the same pattern, one slightly faster. They slowly drift apart and come back together after 20 s, and new rhythms keep appearing in between.

Things to try

  • Set the BPM on sequencer “B” from 126 to 120: both run in step, and the pattern stands still.
  • Set the same sequencer to 121: the voices move apart by only one sixteenth every 15 s.
  • Set pan A and B of the mixer to M: both voices come from the centre, and the drifting apart is harder to follow.
  • Set the transpose on oscillator “B” from 7 to 0: both voices sound at the same pitch and merge, and only the wandering pattern is heard.

How it works

Two identical chains of sequencer, oscillator (triangle), envelope and VCA. Both sequencers play the same pattern of five notes in eight steps: C, E, G, A, E. One runs at 120 BPM, a pass takes 1 s; the other at 126 BPM, 0.95 s. Every second it gains 0.4 steps: one sixteenth every 2.5 s. After 20 s it is a whole pass ahead, and both line up again. Transpose 7 raises the second voice by a fifth so that the two can be told apart. The mixer combines them, A on the left, B on the right (pan L 60 and R 60): with headphones the pattern wanders between your ears.

Polyrhythm 3 against 4

Open in the generator Modules: Oscillator, Noise, Filter, Amplifier (VCA), Clock, Envelope (ADSR), Sample & Hold

What it shows

Three against four: the tom hits three times while the block hits four times, both evenly spaced. Only the clock controls them, no sequencer. Every two seconds both meet on the same beat, and the hi-hat ticks the sixteenths in between.

Things to try

  • Set ÷A on the clock to ÷6: the block hits only twice, and three against four becomes three against two.
  • Set ÷A to ÷4: block and tom move in step, and the polyrhythm is gone.
  • Set swing on the clock to 66: the hi-hat swings and the block stumbles, because every second one of its hits falls on a delayed sixteenth. The tom on the quarters stays straight.
  • Set the range on Sample & Hold to 0: the hi-hat sounds the same on every hit.

How it works

The clock counts sixteenths, six per second at 90 BPM. ÷B (÷4) sends every fourth one to envelope “Tom”, ÷A (÷3) every third one to envelope “Block”. After 12 sixteenths, the least common multiple of 3 and 4, both are back at the start together. Unlike in “Phasing”, nothing drifts; the pattern repeats exactly. CLOCK sends a pulse on every sixteenth to envelope “Hi-Hat” and to Sample & Hold, which rolls a new cutoff for the high-pass each time. The tom is built like the bass drum in “Four on the Floor”: on each hit the envelope raises the pitch by an octave and briefly opens the VCA. The block uses the same noise as the hi-hat, but through a band-pass: it lets only a narrow band around the cutoff through, and with the short hit it knocks like wood.

Polyrhythm 5 against 4

Open in the generator Modules: Oscillator, Noise, Filter, Amplifier (VCA), Step sequencer, Clock, Envelope (ADSR)

What it shows

Five against four: the tom hits five times while the melody plays four notes. The tom is on the quarter notes, the melody runs across them. Every three seconds a figure of the melody starts on a tom hit, and the hi-hat ticks the sixteenths.

Things to try

  • Set ÷A on the clock to ÷4: melody and tom move in step.
  • Set ÷A to ÷3: four notes against three hits, as in “Polyrhythm 3 against 4”.
  • Set ÷A to ÷12: each note lasts three quarter notes, a three over the four-beat bar. The melody now takes six bars.
  • Set VCA “Hi-Hat” to 0: without the grid the melody seems to float freely above the tom.

How it works

The clock counts sixteenths, almost seven per second at 100 BPM. ÷B (÷4) sends every fourth one to envelope “Tom”, ÷A (÷5) every fifth one to SYNC of the sequencer, which then advances one step. Its eight steps are two figures of four notes, first A minor going down, then C major going down. Each figure lasts 20 sixteenths, as long as five tom hits. 20 is the least common multiple of 4 and 5, so every figure starts together with the tom. The tom is built as in “Polyrhythm 3 against 4”: on each hit the envelope raises the pitch and briefly opens the VCA. CLOCK sends a pulse on every sixteenth to envelope “Hi-Hat”, noise through a high-pass.

Pumping pad

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Step sequencer, Clock, Envelope (ADSR), Mod mixer

What it shows

A pad that pumps in time with the bass drum: on every hit it ducks away and swells back up before the next one. In club music a compressor controlled by the bass drum does this (sidechain), here an inverted envelope. “Breathing filter” shows the same trick, there in time with the melody.

Things to try

  • On the mod mixer, set amount A from −100 to 0: the pumping stops, the pad stands still and covers the bass drum.
  • Set the decay of envelope “Pump” to 0.15: the pad only ducks briefly and springs back.
  • Set ÷B on the clock to ÷8: bass drum and pumping only come on every half note, and the groove gets heavy.

How it works

The clock runs at 124 BPM; the rhythm needs no sequencer. ÷B (÷4) sends a pulse on every quarter note to two envelopes: “Kick” shapes the bass drum as in “Four on the Floor”, “Pump” rises to 1 in 10 ms and falls back within 0.35 s. The mod mixer inverts it (amount A −100 %) and lifts it (offset 100 %): VCA “Pad” receives 1 − envelope, so the pad is open until the bass drum hits. ÷A (÷16) advances the sequencer once per bar: two bars of A minor, then F, C and G. The two sawtooth waves are a fifth apart and slightly detuned against each other, which makes the pad wide.

Tension (homage)

Open in the generator Modules: Oscillator, Noise, Filter, Mixer, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

Tension from two notes: a low swing a semitone apart, with quiet noise underneath like distant surf.

Things to try

  • Set the FM depth to 0: a pure sine. On small speakers the low note can hardly be heard any more.
  • Set level B on the mixer to 50: the noise comes to the front.
  • Set BPM to 160: the swing gets faster, and the tension rises.

How it works

On every sixteenth the sequencer switches between E2 (82 Hz) and F2, a minor second. Oscillator “Mod” gets the same note and is patched to the FM input of “Carrier”: at a 1 : 1 ratio and FM depth 200 %, overtones appear at multiples of the root while the pitch stays. Only they make the low note audible on small speakers. The envelope at the VCA (decay 0.15 s, sustain 0.2) separates the notes. Pink noise through a lowpass at 400 Hz comes in via mixer input B at level 18.

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Pads & atmosphere

Long, slowly moving sounds: pads, drones, wind, weather and water.

Ambient Drone

Open in the generator Modules: Oscillator, Filter, LFO

What it shows

The simplest filter movement: a sawtooth sounds without a break, a slow LFO opens and closes the filter.

Things to try

  • Set resonance (Q) to 12: a whistling tone moves along.
  • Set the LFO frequency to 2 Hz: wah-wah instead of a slow drift.
  • Change the oscillator’s frequency: a different root.

How it works

Without envelope and VCA the oscillator sounds without a break. Once every 5 s the LFO sweeps the cutoff between about 220 and 980 Hz and back. The resonance emphasizes the overtones at the cutoff, which makes the sweep clearly audible.

Breath

Open in the generator Modules: Noise, Filter, LFO

What it shows

An LFO at the MOD input of Main Out makes the whole sound breathe, without an envelope.

Things to try

  • Set the LFO frequency to 0.1 Hz: calmer breathing.
  • Click the cable from the LFO to the lowpass to remove it: breathing in and out sound the same.
  • Set the highpass to 1000 Hz: thinner, as if through the teeth.

How it works

Highpass and lowpass let 200 to 3000 Hz of the white noise through. The LFO swings around zero. Main Out gets loud with every swing, up as well as down, so twice per wave (5 s). On one swing the same LFO opens the lowpass, on the other it closes it: breathing in sounds bright, breathing out dark.

Chorus pad

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Delay (echo), LFO, Step sequencer, Envelope (ADSR)

What it shows

A chorus made from a delay: a short, slightly wavering echo makes one sawtooth sound like several slightly detuned ones.

Things to try

  • Set the delay’s mix to 0: only the dry sawtooth, for comparison.
  • Set the LFO depth to 100: the shimmer turns into wow.
  • Set the time to 0.005 s: hollow and metallic like a flanger.

How it works

The delay mixes an echo 20 ms late half-and-half with the direct sound. The LFO shifts the delay by ±2.5 ms. The echo’s pitch rises and falls by about ±11 cents against the direct sound, and the two shimmer. Legato ties all 16 steps: the envelope strikes only once per pass, the roots A, F, C and G change without a new attack and glide across in 0.08 s.

Cathedral organ

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Reverb, Step sequencer, Envelope (ADSR)

What it shows

Two stops and a large room: two oscillators an octave apart make the organ tone, a long reverb the cathedral.

Things to try

  • Set the mixer’s level B to 0: only the low stop, rounder.
  • Set the reverb’s decay to 1.5 s: a small village church.
  • Set the damping to 90: a dull reverb, as in a room full of curtains.

How it works

Both oscillators get the same note, the second is transposed 12 semitones up (8′ and 4′ on an organ). With sustain 1 the envelope holds the tone without fading, like a pipe. Each note lasts three steps, in the fourth only the reverb sounds.

Endless Texture

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Delay (echo), Step sequencer, Envelope (ADSR), Sample & Hold

What it shows

Three notes become a texture that never repeats exactly. The echo deliberately does not fit the beat grid, the counterpart to Dub Echo.

Things to try

  • Set the delay’s time to 0.857 s, exactly four steps: the echoes lock in, the pattern repeats.
  • Set the feedback to 40: the texture thins out, the three notes stand out.
  • Set the Sample & Hold’s range to 0: all new notes sound equally bright.

How it works

At 70 BPM a step lasts 0.214 s, so the echo after 0.9 s comes a little over four steps later. At 85 % feedback every note rings on for several passes and meets different notes each time. Sample & Hold rolls a new cutoff between about 370 and 2030 Hz for every note.

Thunderstorm at sea

Open in the generator Modules: Noise, Filter, Mixer, Amplifier (VCA), LFO, Step sequencer, Envelope (ADSR)

What it shows

Two noise sources, shaped separately: white noise as rain, brown noise as thunder.

Things to try

  • Set the mixer’s level A to 0: only the thunder.
  • Set the envelope’s decay to 2 s: the thunder rolls on longer.
  • Set more steps in the sequencer: more thunderclaps.
  • Random on the sequencer to 0: four thunderclaps on every pass, always in the same place.
  • Click the cable from the LFO to the mixer’s MOD input to remove it: the rain stays put in the centre.

How it works

Of the white noise, the highpass lets only the hiss through. The LFO moves its edge back and forth like gusts, once every 4.5 s between about 2000 and 6400 Hz. The brown noise is deep and dull; for it the envelope opens the VCA. In the sequencer four steps are on, one pass takes 4 s. Random 50 makes each of them drop out with a probability of one half: two thunderclaps on average, sometimes none, sometimes four. The same LFO goes to MOD of the mixer and sweeps the rain from left to right and back with every gust (autopan). In the mixer the rain is set quieter than the thunder, which stands a little to the right (pan R 30).

Ocean surf

Open in the generator Modules: Noise, Filter, Amplifier (VCA), LFO, Mod mixer

What it shows

Two LFOs, added in the mod mixer, make noise swell and ebb like surf. LFO “A” sets the pace of the waves, one every 7.7 s. LFO “B” takes 33 s for one cycle and makes the waves sometimes stronger, sometimes weaker. Because the two times do not fit into each other, no wave is quite like the one before.

Things to try

  • Set amount B on the mod mixer to 0: every wave is equally strong, as regular as clockwork.
  • Set the noise color to pink: the sea sounds softer and further away.
  • Set the offset on the mod mixer to 70: the sea keeps rushing between the waves too, like in heavy seas.

How it works

The mod mixer computes 60 % of A plus 40 % of B plus the offset of 50 %. Both LFOs swing between −0.5 and +0.5 at depth 50, so the sum stays between 0 and 1: exactly the range the VCA needs as its level. The same sum also moves the filter, between 2000 and about 4000 Hz. Where the wave gets louder it also gets brighter, like spray as it breaks.

PWM strings

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Reverb, LFO, Step sequencer, Envelope (ADSR), Oscilloscope

What it shows

Strings from a single pulse wave: a slow LFO shifts the pulse width, and the tone swells like a whole ensemble, as on the Roland Juno.

Things to try

  • Set the LFO depth to 0: the swelling stops, a rigid square wave remains.
  • Then set the pulse width to 15: thin and nasal like an oboe stop.
  • Set the LFO frequency to 6 Hz: the swelling turns into a flutter.

How it works

At 50 % pulse width the pulse is a square wave. The LFO at PWM pushes the width back and forth between 22 and 78 % at 0.6 Hz (±0.7 at the input, that is ±28 points). As the width moves, the harmonics shift, and it sounds like several slightly detuned voices. The scope shows the pulses getting wider and narrower. Legato ties seven steps at a time into one bow stroke over the roots D, B♭, G and A. On the eighth step the tone stops briefly and the envelope swells again.

Theremin (sci-fi)

Open in the generator Modules: Oscillator, Amplifier (VCA), Delay (echo), LFO, Step sequencer, Envelope (ADSR)

What it shows

Two sources at IN of the oscillator: the sequencer sets the notes, a fast LFO lays a wide vibrato over them.

Things to try

  • Set the LFO depth to 2: a fine vibrato like a violin’s.
  • Set the LFO frequency to 1 Hz: the notes slowly howl up and down.
  • Set the delay’s feedback to 70: the echoes carry longer, the notes overlap.
  • Set glide to 0: the notes jump instead of gliding.

How it works

At IN both sources add up. The sequencer sets the note, the LFO swings around it by about ±1.4 semitones 5.5 times per second. Legato connects the steps into one arc, and glide 0.3 s lets the pitch glide from C via F to A like the hand at the antenna. On the free last step it stops and swells again with the slow attack (0.35 s). The delay adds space.

Tremolo Pad

Open in the generator Modules: Oscillator, Amplifier (VCA), LFO

What it shows

The smallest modulation at the VCA: an LFO makes the level pulse (tremolo).

Things to try

  • Set the LFO frequency to 1 Hz: the tone swells twice per second.
  • Change the LFO depth: the pulsing stays just as deep, only the volume changes.
  • Put a mod mixer between LFO and VCA (amount A 50, offset 60): the tremolo follows the set rate and never goes fully silent.

How it works

As soon as a cable is plugged into the VCA’s MOD, the source alone sets the level. The LFO swings around zero, and it gets loud with every swing, up as well as down. At 4.5 Hz the tone therefore pulses nine times per second and is fully silent in between. An offset lifts the wave above zero.

Wind Pad

Open in the generator Modules: Noise, Filter, LFO

What it shows

Noise instead of an oscillator in the same simple chain as in Ambient Drone: a slow LFO moves the filter.

Things to try

  • Set the filter type to lowpass: the wind loses its voice, and what remains is noise that gets brighter and darker.
  • Set the LFO depth to 100: the wind howls from very low to bright.
  • Set the LFO frequency to 0.5 Hz: short gusts instead of slow waves.

How it works

White noise contains all frequencies equally. The band-pass lets through only a band around the cutoff, which sounds like wind through a gap. Once every 12.5 s the LFO sweeps the cutoff between about 360 and 1040 Hz and back: the wind howls up and dies down.

Random melody

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Step sequencer, Envelope (ADSR), Sample & Hold, Oscilloscope

What it shows

A melody that invents itself: Sample & Hold rolls a new pitch for every note and steers the filter with it at the same time. The scope shows the rolls as a staircase.

Things to try

  • Set the range to 20: small steps around one note, the staircase flattens.
  • Set smooth on the Sample & Hold to 0.1: every note slides over briefly from the previous one, and the staircase in the scope gets rounded edges.
  • Click the cable from the Sample & Hold to the filter to remove it: all notes sound equally bright.
  • Switch steps in the sequencer on and off: the rhythm changes, the notes stay random.
  • Random on the sequencer to 30: the rhythm is rolled too, about every third note drops out, and the staircase gets wider stairs.

How it works

Only the sequencer’s GATE is connected, its pitches play no part. Sample & Hold rolls a value for every note and sends it to pitch, cutoff and scope. At the pitch that is up to ±9.6 semitones around 440 Hz, free between the semitones; at the cutoff the same direction. High notes therefore sound brighter, low ones darker.

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Noises & signals

Everyday noises and signals, rebuilt from a few modules.

Busy signal (USA)

Open in the generator Modules: Oscillator, Mixer, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

A signal tone made of two sines, switched on and off in time: the American busy signal, 480 and 620 Hz, 0.5 s on and 0.5 s off.

Things to try

  • Set BPM to 120: twice as fast, in the US the signal for a congested network.
  • Set release to 0.3: the tones fade out softly.
  • Set oscillator “A” to 425 Hz and level B to 0: the German busy signal.

How it works

The mixer combines both tones, the VCA switches them. At 60 BPM a step lasts 0.25 s. Legato ties every two active steps into one note, gate length 100 % holds it for exactly 0.5 s. The envelope is set to sustain 1 and so only switches on and off, with short ramps against clicks.

Steam locomotive

Open in the generator Modules: Noise, Filter, Mixer, Amplifier (VCA), Reverb, LFO, Step sequencer, Envelope (ADSR)

What it shows

A steam locomotive made only of noise: dull puffs in time, hissing on top and a filter that pulls along with every puff.

Things to try

  • Set BPM to 144 and the LFO frequency to 4.8: the train runs faster, the filter stays in time.
  • Set the LFO depth to 0: the filter stands still, the puff turns flat.
  • Set level B on mixer “2” to 60: more steam.

How it works

Brown noise makes the puff, in mixer “1” once dry and once with reverb. Mixer “2” adds white noise as the hiss. The lowpass (800 Hz, Q 5) is the chimney: twice per puff the sawtooth LFO pulls the cutoff up from about 330 to 1270 Hz and lets it snap back. The sequencer strikes every quarter note, the envelope (decay 0.18 s) turns this into short puffs at the VCA.

Gong

Open in the generator Modules: Oscillator, Ring modulator, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

Ring modulation: two tones in a skewed ratio give a metallic sound without a clear root.

Things to try

  • Set the frequency on oscillator “B” (sine) to 220: ratio 1 : 2, the sound turns harmonic and hollow.
  • Set oscillator “A” from triangle to sine: only two partials remain, more bell than gong.
  • Set the ring modulator’s amount to 50: the triangle sounds along.

How it works

The ring modulator multiplies both signals. What remains are the sum and difference of the frequencies: 110 and 163 Hz become 53 and 273 Hz. The triangle brings overtones (330, 550 Hz …), each splits the same way. Fitting no root, this sounds like metal. Sustain 0.25 holds the decay tail, otherwise the release (2.5 s) would have no effect.

Jet flanger

Open in the generator Modules: Noise, Delay (echo), LFO

What it shows

A flanger: a very short echo with a moving time turns white noise into the roar of a jet.

Things to try

  • Set the delay’s mix to 0: only the noise, for comparison.
  • Set feedback to 90: sharper, almost a tone.
  • Set the LFO frequency to 0.5 Hz: the jet passes faster.

How it works

The delay mixes an echo 6 ms late half-and-half with the noise. Where the two are out of phase, they cancel: notches in the spectrum like the teeth of a comb. Once every 10 s the LFO sweeps the time between 3 and 9 ms and back, the notches move along. The feedback sends the echo through the delay again and makes them sharper.

Church bell

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Reverb, Step sequencer, Envelope (ADSR)

What it shows

A bell made of three sines, deliberately tuned off the scale. The high partials die away first.

Things to try

  • Set the fine tune of oscillators “2” and “3” to 0: the bell turns into a clean chord.
  • Click the cable from the envelope to the filter to remove it: the sound stays the same from strike to end.
  • Set the reverb’s mix to 60: further away.

How it works

The oscillators are set to 220 Hz, +15 semitones +42 cents and +24 semitones −38 cents. Two mixers in series combine them. On the strike the envelope opens the lowpass from 400 to 780 Hz and closes it again with the level: the upper partials fade faster than the root. Sustain 0.35 holds the decay tail so the release (2.6 s) takes effect.

Shortwave noise

Open in the generator Modules: Noise, Filter, Step sequencer, Sample & Hold

What it shows

Sample & hold as a volume control: noise whose level jumps irregularly, like a detuned shortwave receiver. A bandpass gives it the thin sound of a small radio.

Things to try

  • Set BPM to 60: slow fading.
  • Set smooth on the sample & hold to 0.3: the level swells up and down softly instead of jumping, like a station coming and going.
  • Click the cable from sample & hold to Main Out to remove it: steady noise.
  • Set the filter type to lowpass: duller and fuller, the radio is gone.

How it works

White noise runs through a bandpass into Main Out. It lets only about 750 to 2900 Hz through, as much as a small speaker reproduces. On every active step sample & hold draws a new value and holds it. At Main Out’s MOD input this value sets the volume, the slider sets the upper limit. Without an envelope there is no silence, only a jumping level; “Vinyl crackle” turns this into crackles with three stages.

Two-tone siren (Martinshorn)

Open in the generator Modules: Oscillator, LFO

What it shows

A square LFO at the pitch jumps between two fixed tones without gliding. Its counterpart is “Police siren”.

Things to try

  • Set the LFO waveform to triangle: the tone glides, a siren instead of a horn.
  • Set the depth to 10: only a whole tone apart.
  • Set the LFO frequency to 2 Hz: more hectic.

How it works

The square knows only two values, the pitch follows without a transition: 440 and 584 Hz, about the fourth A4–D5 required by the German standard DIN 14610. One tone lasts 0.43 s. Depth 24 gives only ±245 instead of ±288 cents, because the LFO’s square reaches 85 % of its nominal value. Without a VCA the oscillator sounds without a break.

Engine room

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Distortion, LFO

What it shows

One LFO on three targets: it pulls pitch, filter and volume at once, twelve times per second, a pounding engine. A distortion after the filter roughens it.

Things to try

  • Set the LFO frequency to 3 Hz: the engine runs slowly.
  • Click the cable from the LFO to the oscillator to remove it: steady pitch, only filter and level pound.
  • Set resonance (Q) to 2: the howling disappears, the pounding stays.
  • Set drive on the distortion to 0: the engine without distortion, softer, and the howling stands out more.
  • Set drive on the distortion to 100: the wave turns almost into a square, the engine sounds rough and the howling is lost in it.

How it works

One output may feed several inputs. The pitch swings by ±6.6 semitones around 82 Hz, the cutoff between about 420 and 1380 Hz. At the VCA only the LFO’s magnitude counts: the level pulses at 24 Hz, twice as fast as set. After the filter the distortion (saturation, drive 30) squeezes the peaks of the wave flat, which also takes some of the howling from the resonance. It sits before the VCA and so distorts evenly, even though the level pulses afterwards.

Foghorn

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Reverb, Step sequencer, Envelope (ADSR)

What it shows

Two sawtooths slightly detuned against each other beat: a deep, rough tone over the water.

Things to try

  • Set the fine tune on oscillator “2” from −25 to 0: the beating disappears, the tone turns smooth.
  • Set the cutoff to 400: duller, as if from afar.
  • Set attack to 1: the horn builds up more slowly.

How it works

Both oscillators are set to 587 Hz, transposed by −24 semitones: 147 Hz. One is 25 cents lower, the two beat at a little over 2 Hz. The lowpass takes off the harshness but leaves enough overtones for small speakers. Every 4 s the envelope builds the tone up in 0.45 s; sustain 0.85 holds it until the release (1.5 s) lets it fade. Plus 5 s of reverb.

Police siren

Open in the generator Modules: Oscillator, Filter, LFO

What it shows

A triangle LFO at the pitch makes the tone glide evenly up and down. Its counterpart is “Two-tone siren”.

Things to try

  • Set the LFO frequency to 3 Hz: fast yelping.
  • Set the LFO waveform to square: two fixed tones as in “Two-tone siren”.
  • Set the waveform to sawtooth: the tone rises and snaps back.

How it works

The LFO (0.45 Hz, depth 80) pulls the pitch by ±9.6 semitones around 700 Hz: from about 400 to 1200 Hz and back, once in 2.2 s. The lowpass (2400 Hz, Q 3) takes the harshest overtones off the sawtooth. Without a VCA the tone sounds without a break.

Retro computer bleeps

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Distortion, Step sequencer, Envelope (ADSR), Sample & Hold, Oscilloscope

What it shows

Sample & hold rolls the pitch: random tones like those of an old computer. The scope shows the rolls as a staircase. The distortion (type steps) gives every tone inharmonic side tones.

Things to try

  • Set the range to 100: larger jumps, up to an octave, the staircase gets taller.
  • Click the cable from the sequencer to sample & hold to remove it: always the same tone, the line stays flat.
  • Set BPM to 200: more hectic.
  • Random on the sequencer to 0: all ten steps bleep, in the same rhythm on every pass.
  • Set drive on the distortion to 0: the square without the side tones.
  • Set drive on the distortion to 100: it now holds only 600 values per second. Lower side tones appear below the rolled tones.

How it works

Ten of the 16 steps are active; random 25 makes one in four of them drop out on average, different ones on every pass. On every step that plays, sample & hold draws a value and holds it until the next: after a drop-out the staircase on the scope has a wider stair. At the IN of the oscillator range 70 means up to ±8.4 semitones around 220 Hz, continuously, not on notes of the scale. The envelope strikes at the same time and makes short tones. The distortion after the VCA holds every value of the tone for a moment, at drive 50 a good 5000 times per second, and rounds it to fixed heights: the tone dies away in twelve steps. The side tones depend on the pace of this holding, not on the pitch, so they lie differently with every roll. The lowpass (3200 Hz, Q 6) rounds off the result.

Tubular bell

Open in the generator Modules: Oscillator, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

FM synthesis with an inharmonic ratio: two sines give a metal tube that turns purer as it fades.

Things to try

  • On oscillator “Mod”, set transpose 22 to 12 and fine tune −31 to 0: ratio 1 : 2, the sound turns harmonic.
  • Set FM depth to 100: less metal, more flute.
  • Set the decay of envelope “Mod” to 0.3: the metal vanishes at once.

How it works

Oscillator “Mod” runs through VCA “Mod” into the FM input of the other and bends its frequency at the rate of the waveform. Both get the note from the sequencer; “Mod” is 22 semitones −31 cents higher, at 3.5 times the frequency. This places the sidebands between the overtones: metal. Envelope “Mod” lets the modulation fade, the tone turns purer, as with a real tubular bell.

Sonar ping

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Delay (echo), Step sequencer, Envelope (ADSR)

What it shows

Only the echo: the delay’s mix is set to 100, the ping itself is not heard, only its return.

Things to try

  • Set the mix to 50: ping and echo.
  • Set feedback to 50: several echoes.
  • Set the time to 0.5 s: a closer target.

How it works

Every 4 s the sequencer strikes a short sine tone at 880 Hz. The lowpass dampens it, as under water. The delay returns it 1.5 s later, the feedback (18 %) quietly a second time. With the mix at 100 only the echo reaches Main Out.

SOS

Open in the generator Modules: Oscillator, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

Morse code with the sequencer: legato and gate length 100 % make dot, dash and gap exactly 1 : 3 : 1 long.

Things to try

  • Set BPM to 120: slower, the ratio stays.
  • Send a word of your own: a dot is one step, a dash three, one free in between, three between letters.
  • Set the waveform to square: rougher, like a radio set.

How it works

At 188 BPM a step lasts 80 ms. Legato ties the three steps of a dash into one note, gate length 100 % holds every note until the end of its last step. The envelope is set to sustain 1 and only switches on and off, like a Morse key. SOS appears four times in the 256 steps.

Dripstone cave

Open in the generator Modules: Oscillator, Amplifier (VCA), Reverb, Step sequencer, Envelope (ADSR), Sample & Hold

What it shows

Drops in a cave: short sine tones with rising pitch, in a large reverb.

Things to try

  • Set the reverb’s mix to 0: only the drops, dry. The room does the rest.
  • Click the cable from envelope “Pitch” to the oscillator to remove it: the drops no longer rise.
  • Set the range to 60: the drops scatter further.
  • Random on the sequencer to 0: all 18 steps drip, the same ones on every pass.

How it works

On every step that plays, two envelopes strike. Envelope “Amp” shapes the short tone at the VCA (decay 0.12 s). Envelope “Pitch” pulls the oscillator’s pitch up an octave from 500 Hz with its attack (0.13 s), like a drop’s air bubble shrinking as it bursts. Sample & hold shifts each drop by up to ±3 semitones. In the sequencer 18 of 32 steps are on, one pass takes 6 s. Random 50 makes each of them drop out with a probability of one half: nine drops on average, different ones on every pass.

Vinyl crackle

Open in the generator Modules: Noise, Amplifier (VCA), Step sequencer, Sample & Hold

What it shows

Crackle without an envelope: three VCAs in a row, each controlled by a random value.

Things to try

  • Click the cable to Main Out to remove it, then connect VCA “2”: two stages, more noise, less crackle.
  • The same with VCA “1”: one stage, like “Shortwave noise”.
  • Set the color to white: brighter and sharper.

How it works

Each VCA multiplies the noise by a value between 0 and 1 that its sample & hold draws anew on every step. Three such values multiplied together are mostly small and only rarely large: the noise sits quietly underneath, in between it crackles. The sequencers run at 193, 167 and 139 BPM so the jumps fall on no common grid.

Birdsong

Open in the generator Modules: Oscillator, Amplifier (VCA), Reverb, Step sequencer, Envelope (ADSR), Sample & Hold

What it shows

An envelope at the pitch: each tone jumps up an octave and falls back in 0.12 s, a bird call.

Things to try

  • Set decay to 0.3: longer, drawn-out calls.
  • Set the range to 20: all calls lie at a similar height, as from a single bird.
  • Set the reverb’s mix to 0: without the forest.
  • Random on the sequencer to 0: all twelve steps call, the same ones on every pass.

How it works

The same envelope controls volume and pitch. With attack 0 the pitch jumps up an octave on the strike and falls back with the level during decay. Sample & hold throws each call somewhere else, up to ±7 semitones around 1 kHz. In the sequencer 12 of 16 steps are on, one pass takes 2.4 s. Random 50 makes each of them drop out with a probability of one half: six calls on average, different ones on every pass. The reverb (3.5 s) turns this into a forest. This started as the first version of “Dripstone cave”, where the pitch rises instead.

Kettle

Open in the generator Modules: Noise, Filter, Amplifier (VCA), Step sequencer, Envelope (ADSR)

What it shows

Resonance as a sound source: a lowpass with a very high Q filters a whistle out of noise.

Things to try

  • Set resonance to 2: the whistle disappears, only noise remains.
  • Set the cutoff to 3000: a lower whistle.
  • Set attack to 2: the water takes longer.

How it works

At Q 19 the lowpass lifts a narrow band around 6500 Hz far above the rest: white noise turns into a whistle with a noisy edge. The envelope lets it swell in 1.6 s, holds it at 0.75 and lets it fade. Every 8 s the water boils anew. Because the resonance lifts so strongly, Main Out is only at 21.

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Techniques

One trick of sound synthesis at a time: echoes, filter movement, harmonics, swing.

Breathing filter

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), LFO, Step sequencer, Envelope (ADSR), Mod mixer

What it shows

Two tricks with the mod mixer: a slowly breathing filter and a pad that backs off with every note (“pumping”).

Things to try

  • Set the LFO frequency to 1 Hz: a fast wobble instead of breathing.
  • On mod mixer “Filter”, set amount A to 0: all notes sound the same.
  • Lengthen the envelope’s decay: the pumping grows softer.

How it works

The envelope opens the melody’s VCA. Together with a slow LFO (one wave in 12 s) it also opens the filter, so every note sounds a little different.

Inverted envelope

On mod mixer “Pump”, amount A −80 % turns the envelope upside down, offset 100 % lifts it: the pad is fully there until a note comes. At −100 it disappears completely, at 0 nothing pumps any more.

Tape echo (Radiophonic)

Open in the generator Modules: Oscillator, Filter, Distortion, Delay (echo), Step sequencer

What it shows

An oscillator sounds without a break, the sequencer only changes its pitch. The delay lays the old notes under the new ones, which makes chords. After the delay a distortion saturates the layering like an overdriven tape. The filter sits at the end and shapes note and echoes together.

Things to try

  • Turn the cutoff: even the echoes already running get brighter or darker at once.
  • Set feedback to 80: the notes pile up into a dense carpet.
  • Change the time: the whole layering slides in pitch.
  • Set drive on the distortion to 0: the echo without saturation, the notes lie cleanly on top of each other.
  • Set drive on the distortion to 100: new partials appear between the layered notes, and the chord turns rough.

How it works

Only the sequencer’s NOTE is connected; without envelope and VCA there are no gaps. Inside the delay every repeat gets a little quieter and darker. The distortion (saturation, drive 50) receives the sum of all notes: where several overlap, it squeezes their peaks flat, and new partials appear between them. With the filter in front of the delay, turning the cutoff would only affect new notes.

Dub Echo

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Delay (echo), Step sequencer, Envelope (ADSR)

What it shows

The echo as an instrument, as in dub: two short bass notes, the rest is feedback.

Things to try

  • Set feedback to 90: almost endless echoes; at 30 only two or three.
  • Change the time while echoes are running: their pitch slides along.
  • Set mix to 100: only the echoes remain.

How it works

Square wave, filter and a short envelope make a dry attack. The delay feeds part of its output back in, every repeat gets a little quieter and darker. At 90 BPM, 0.5 s is a dotted eighth, so the echoes fall between the beats.

Echo cascade

Open in the generator Modules: Oscillator, Amplifier (VCA), Delay (echo), LFO, Step sequencer, Envelope (ADSR)

What it shows

Two delays in a row: the second one also repeats the echoes of the first, which makes a denser, irregular pattern. An LFO on VCA “2” makes everything pulse.

Things to try

  • On delay “2”, set feedback to 50: the echoes get much denser.
  • Set the time on delay “2” to 0.42 s, twice that of delay “1”: the echoes land on each other and the pattern becomes regular.
  • Set the LFO frequency to 0.1 Hz: instead of pulsing, everything slowly swells and fades.

How it works

The envelope shapes short notes in VCA “1”, delay “1” (0.21 s) repeats them, delay “2” (0.37 s) spreads the echoes further. At VCA “2” the LFO also goes below zero, so the sound pulses twice as fast as the LFO swings.

Filter on the clock

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Delay (echo), Step sequencer, Envelope (ADSR), Sample & Hold

What it shows

The sequencer’s GATE and CLOCK side by side. The melody holds long notes (legato), yet Sample & Hold on CLOCK rolls a new filter setting on every step, even in the middle of a note and in the rests.

Things to try

  • Switch legato off: every step strikes anew.
  • Set the range of Sample & Hold to 100: bigger jumps.
  • Click the cable at TRIG (it disappears) and drag a new one from GATE: in the rests the filter stands still.

How it works

GATE opens the envelope on the VCA. CLOCK sends a pulse on every step, even on switched-off ones. On each pulse Sample & Hold captures a new random value and sends it to the filter’s MOD input. The delay lets the rests ring on.

Glitch echo

Open in the generator Modules: Oscillator, Amplifier (VCA), Distortion, Delay (echo), Step sequencer, Envelope (ADSR), Sample & Hold, Oscilloscope

What it shows

Sample & Hold rolls a new time for the delay with every note, somewhere between 0.15 and 0.45 s. The echoes land differently in the beat every time, and at every jump the echo breaks off and picks up again at a different spot. The distortion (type steps) at the end makes quiet echoes coarse and cuts off the quietest.

Things to try

  • Set the range on the Sample & Hold to 0: the time stays at 0.3 s, and the echoes follow evenly.
  • Set smooth on the Sample & Hold to 0.5: the time glides, and the echoes howl up and down instead of breaking off.
  • Random on the sequencer to 30: single notes drop out, and in the gap the echoes die away undisturbed.
  • Set the feedback to 85: the fragments circle for longer, and every jump cuts them anew.
  • Set the amount on the delay to 100: only the echoes, and the cuts stand out clearly.
  • Set drive on the distortion to 0: the echoes die away smoothly again.
  • Set drive on the distortion to 100: it now holds only 600 values per second. The tones buzz and break off abruptly, quiet echoes drop out.

How it works

The delay keeps writing the sound into a memory and reads it back out after the set time. The value from Sample & Hold at the MOD input shifts this time by up to half. It jumps instead of gliding, and the read position jumps with it: when the time gets longer, the delay reads a piece that was already heard once more; when it gets shorter, it skips one. The pitch of the echoes stays the same. It only changes while the time glides. The scope shows the jumps as a staircase.

The distortion after the delay rounds the sum of tone and echoes to fixed heights. At feedback 50 every echo is half as loud as the one before and spans only half as many heights: 8, 4, 2, 1. Whatever lies below half a step drops out: there is no fifth echo. It also holds every value for a moment, at drive 50 a good 5000 times per second, and thereby adds side tones next to the harmonics.

Long arc

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), LFO, Step sequencer, Envelope (ADSR), Sample & Hold

What it shows

The sequencer with 256 steps, its greatest length: a figure travels over the degrees C, A♭, F and G and only then starts again. Three sources move the filter at the same time.

Things to try

  • Set BPM to 120: the arc then lasts 32 instead of 19 seconds.
  • Click the three cables at the filter’s MOD input one after another: each takes away one movement. Ctrl+Z brings them back.
  • Set level B of the mixer to 0: the quiet sine tone underneath drops out.

How it works

Each block of 64 steps sits on its own degree (0, −4, −7, −5 semitones). At the filter, envelope (attack), LFO (slow drift) and Sample & Hold (a random value per note) add up.

Warbling tape

Open in the generator Modules: Oscillator, Amplifier (VCA), Delay (echo), LFO, Step sequencer, Envelope (ADSR)

What it shows

A worn tape echo: a slow LFO moves the delay time a little. Only the echoes waver in pitch, the attack stays clean.

Things to try

  • Set the LFO depth to 10: the tape wobbles clearly.
  • Set the LFO frequency to 5 Hz: the echoes flutter.
  • Set feedback to 80: every round wobbles differently, the echoes blur.

How it works

The LFO at the delay’s MOD input pulls the time of 0.35 s back and forth by ±3.5 ms, so at 0.5 Hz the echoes waver by about ±19 cents. The direct signal bypasses the delay path.

Harmonics and noise colors

Open in the generator Modules: Oscillator, Noise, Mixer, Distortion, Oscilloscope

What it shows

Two views of the same sound: the wave shows how the signal moves within 30 milliseconds, the spectrum which frequencies it is made of. The oscillator at the top, the same tone after the distortion in the middle (see the note “Distortion”), the noise below, each with one scope per view.

Things to try

  • Set the oscillator waveform to sine: a single peak remains in the “Osc” spectrum, the fundamental, and the wave turns round. A sine has no overtones.
  • Set the waveform to square: every second peak is missing, only the odd multiples remain (3, 5, 7 times). With triangle: the same ones, but much quieter, and the sound turns soft.
  • Set the oscillator frequency to 110: the pattern of peaks moves one octave to the left as a whole.
  • Set A on the mixer to 0 and B to 100, then the noise color to pink and to brown: the spectrum tilts down to the right, and the noise gets quieter and duller. In the wave, the scribble turns into a line that slowly wanders up and down.
  • Click the display in Main Out until it says “Spectrum”: it shows what arrives after the mixer, the peaks of the tone on top of the noise. The mixer changes what you hear and this display; the scopes sit before it.

How it works

A tone with a fixed pitch is made of sine tones: the fundamental (220 Hz here) and overtones at 2, 3, 4 times its frequency (440, 660, 880 Hz …). The waveform sets how loud each overtone is. A sawtooth has all of them, getting evenly quieter towards the top. In the spectrum, frequency runs to the right, the vertical lines sit at 100, 1000 and 10,000 Hz, and every octave is equally wide. Noise never repeats, so it shows no peaks but an area. White has the same energy at every frequency, pink the same in every octave, brown falls off even more steeply and rumbles like surf.

Distortion

The distortion sits between oscillator and mixer; the “Dist” scopes show the tone after it. At drive 0 the sound passes almost unchanged.

Things to try

  • Set the oscillator waveform to sine, then drive to 50 and to 100: in the wave the crests flatten, in the spectrum peaks grow at 3, 5 and 7 times the fundamental. Step by step the sine turns into a square.
  • Set type to fold, drive 100: the crests fold over several times instead of flattening: within every half-wave the wave swings up and down several times. The peaks at 7 to 13 times stand as high as the fundamental. Turn drive back slowly: the peaks rise and fall in turn.
  • Set type to steps, drive 70: the wave turns into a staircase. Far to the right of the fundamental, peaks appear in pairs that sit on no multiple: tones that do not belong to the overtone series.

How it works

The distortion bends the wave, and every bend brings overtones. Saturation and fold bend top and bottom alike, so only odd multiples appear, as with the square. Steps holds every value for a moment; its peaks depend on the rate of that holding, not on the pitch. Even at drive 0 the curve is not perfectly straight: from a sine a small peak at 3 times remains.

Phaser from notch filters

Open in the generator Modules: Oscillator, Filter, LFO, Oscilloscope

What it shows

Three notch filters in a row each cut a notch into the sawtooth. The LFO moves all three up and down together; the sound sweeps and swooshes like a phaser.

Things to try

  • Set the LFO depth to 0: the notches stand still, leaving a calm sawtooth with a slightly different color. Only the movement makes them clearly audible.
  • Click the cables from the LFO to “2” and “3” to remove them: only one notch moves, the effect gets weaker.
  • Set the LFO frequency to 1 Hz: the sweep turns into a bubbling.

How it works

A notch filter removes the frequencies around its cutoff and leaves the rest almost unchanged. Q sets the width of the notch; the bandwidth is roughly cutoff divided by Q. The three sit at 300, 600 and 1200 Hz, an octave apart. The LFO is plugged into all three MOD inputs and moves the notches once in just under 7 s between a quarter and 1.75 times their cutoff and back; they stay an octave apart. In the spectrum three valleys wander through the overtones. A real phaser forms its notches differently, from allpass filters and the dry signal, but sounds similar.

Robot voice

Open in the generator Modules: Oscillator, Filter, Ring modulator, Amplifier (VCA), Distortion, Step sequencer, Envelope (ADSR), Sample & Hold

What it shows

The ring modulator multiplies the melody with a low square wave, which turns it into a buzzing, metallic tone. A resonant filter shapes it into sounds like syllables, Sample & Hold picks a new one for each note. The distortion (type steps) at the end turns the wave into a staircase and thereby adds highs that the filter no longer removes.

Things to try

  • Set the ring modulator’s amount to 0: only the sawtooth remains and the melody becomes clear.
  • Change the frequency of oscillator “Mod” (square) from 30 to 150 Hz: the voice turns more metallic.
  • Set the range of Sample & Hold to 0: all syllables sound the same.
  • Set drive on the distortion to 0: the highs drop out, the voice sounds duller.
  • Set drive on the distortion to 100: it now holds only 600 values per second. The buzz turns coarser, the tones break off abruptly.

How it works

The square wave contains only odd harmonics (30, 90, 150 Hz …); each one puts sidebands around the melody, and the pitch blurs. The filter acts like a mouth, Sample & Hold opens it to a different width on every note.

The distortion after the VCA rounds the finished voice to fixed heights and holds every value for a moment, at drive 50 a good 5000 times per second. The edges of this staircase are tones far above the filter’s cutoff. Because the distortion sits after the filter, they stay; before the filter hardly any of them would be heard.

Signals made visible

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), LFO, Step sequencer, Envelope (ADSR), Oscilloscope

What it shows

Control signals are normally invisible; you only hear what they do. Three oscilloscopes show the slow LFO, the envelope of every note and the spectrum of the finished sound.

Things to try

  • Change the LFO frequency: the wave in the roll view gets tighter or wider, the filter moves faster.
  • Change the envelope’s decay or sustain: the spikes in oscilloscope “ADSR” change shape.
  • Turn the cutoff: high overtones vanish from or appear in the spectrum.
  • Click a display: wave → roll → spectrum.

How it works

The sequencer plays the oscillator (sawtooth), the filter shapes the tone, the VCA the volume. The envelope opens the VCA on every gate, the LFO moves the filter frequency. An output may have several cables: LFO and envelope also go into an oscilloscope, which changes nothing about the sound.

Clock with swing

Open in the generator Modules: Oscillator, Noise, Filter, Amplifier (VCA), Step sequencer, Clock, Envelope (ADSR)

What it shows

One clock module drives kick, bass, hi-hat and melody. Swing delays every second sixteenth, the kick on the quarter notes stays straight.

Things to try

  • Swing: 50 % straight, 66 % like triplets, 75 % dotted.
  • Change the BPM on the clock: all voices follow.
  • Set ÷A to ÷4: the melody walks in step with the kick.
  • Set ÷B to ÷16: the kick only hits on the downbeat.

How it works

CLOCK sends a pulse every sixteenth to sequencer “Bass” and envelope “Hi-Hat”, ÷A every third one to sequencer “Lead”, ÷B every fourth one to envelope “Kick”. Swing only moves every second sixteenth, and the quarter notes never fall on one. The melody’s 8 steps take 24 sixteenths, the bass needs 16. Only after three bars do both meet again on the downbeat.

Vowel filter

Open in the generator Modules: Oscillator, Filter, Amplifier (VCA), Step sequencer, Envelope (ADSR), Sample & Hold, Oscilloscope

What it shows

A highpass and a lowpass in a row let only a narrow band through, similar to a vowel. Sample & Hold moves the lowpass on every note, so each one sounds like a different vowel.

Things to try

  • Set the highpass cutoff to 20 Hz: the sound gets fuller and the vowel character fades. In the spectrum, low harmonics join on the left.
  • Set the resonance of both filters to 12: the vowels get clearer and start to whistle.
  • Set smooth on Sample & Hold to 0.3: the vowel moves on to the next one during the note instead of jumping.
  • Set the range of Sample & Hold to 0: always the same vowel.

How it works

The highpass removes what lies below 320 Hz, the lowpass what lies above 1100 Hz. With resonance each edge gets a peak, similar to the formants of the voice. Depending on where the lowpass sits, a different harmonic stands out. The scope after the lowpass shows the spectrum: the harmonics form a hill that changes shape with every vowel.

From buzz to clang

Open in the generator Modules: Oscillator, Ring modulator, Distortion, LFO, Oscilloscope

What it shows

The ring modulator multiplies the tone of oscillator “A” by oscillator “B”. The LFO pulls “B” from 40 to 160 Hz in ten seconds and then jumps back. At the bottom it buzzes, at the top it clangs like metal, and in between one sound tips over into the other. At the very bottom the same sound runs through a distortion (see the note “Distortion”).

Things to try

  • Set transpose on “B” to −24: the sweep now runs from 10 to 40 Hz. At the bottom the buzz turns into a flutter, and the bulges in the “Ring” wave grow wide.
  • Set the waveform on “A” to sine: the “Ring” spectrum keeps two peaks that move apart, at 220 Hz minus and plus the frequency of “B”. Without overtones it hardly clangs.
  • Set the amount on the ring modulator to 50: the tone of “A” stays audible, and its peak stays in the “Ring” spectrum between the pairs.

How it works

Multiplying means: “B” turns the volume of “A” up and down, through zero, twice per cycle. The “Ring” wave shows the tone of “A” in bulges. Up to about 15 bulges per second the ear hears them one by one; above that they blur into a rough buzz. In the spectrum every partial of “A” becomes a pair, the partial minus and plus the frequency of “B”. When the pairs lie close together, they rub; when they move apart, the ear hears separate tones. They no longer belong to the overtone series of 220 Hz, which is why it sounds metallic. The LFO's sawtooth at the IN of “B” raises it evenly by two octaves; this input cannot do more than one octave up and one down.

Distortion

The distortion sits between the ring modulator and Main Out; the “Dist” scopes show the sound after it. At drive 0 the sound passes almost unchanged.

Things to try

  • Set the waveform on “A” to sine, then drive to 50: the “Ring” spectrum shows two peaks; in the “Dist” spectrum new ones grow to their left and right.
  • Set drive to 100: in the “Dist” wave the bulges turn into a square wave, all blocks equally high, only of different widths. The spectrum fills up. It gets louder as well; level makes up for that.
  • Set type to fold, drive 100, and transpose on “B” to −24: where the bulge in the “Ring” wave is high, the “Dist” wave swings tightly packed, at its edges loosely.

How it works

From a single tone the distortion makes overtones. After the ring modulator, however, several tones are present at once, and then combination tones appear as well: sums and differences of the tones and their multiples. Two peaks quickly turn into dozens. Saturation also lifts quiet passages until they stand as high as the loud ones: that is why the bulges disappear, and why it gets louder. Fold turns the wave over the more often, the higher it swings: the overtones swell and fade with the bulge.

Wandering melody

Open in the generator Modules: Oscillator, Filter, Mixer, Amplifier (VCA), Delay (echo), Step sequencer, Envelope (ADSR)

What it shows

One sequencer clocks the other: the GATE of sequencer “Bass” is plugged into the SYNC of sequencer “Lead”. The melody only advances on bass notes and therefore shifts against the bar.

Things to try

  • Switch a step in sequencer “Bass” on or off: the melody wanders in a different pattern.
  • Change the BPM on sequencer “Bass”: both follow.

How it works

The bass plays 3-3-2 twice, six notes per bar. The melody has eight notes, so it starts two notes later every bar and is back at the beginning only after four bars.

Two stages

Open in the generator Modules: Oscillator, Amplifier (VCA), Delay (echo), LFO, Step sequencer, Envelope (ADSR), Sample & Hold

What it shows

Two VCAs in a row: the first shapes each note with the envelope, the second chops it with LFO and chance. The same envelope also controls Main Out and so cuts off the echoes between the notes as well.

Things to try

  • Click the cable from the envelope to Main Out: the echoes ring into the gaps.
  • Set the LFO frequency to 2 Hz: slow pulsing instead of flutter.
  • Set the range of Sample & Hold to 0: all notes pulse the same.

How it works

At the MOD input of VCA “2”, LFO and Sample & Hold add up, giving a different pattern on every note. Main Out comes after the delay, so the envelope there also hits the echoes.

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ModuloOne is a modular synthesizer that runs in your browser: connect modules with cables and hear what comes out. Every example is just a starting point: on the canvas you can repatch everything, save it as your own patch and share it as a link. To the generator